Building Upgrades
Building upgrades include dwarf purchases, stat tiers, unlocks, effects, and locked entries that appear in the game tables.
| Upgrade | What It Does | Building | Cost / Tiers |
|---|---|---|---|
| Air Strike | Cannonballs have a chance to call an air strike on the mountain. Chance is increased by +1% per nuclear research tier and +0.15% per gyrocopter. | Artillery Hall | Gold cost not shown until unlock Mithril cost not shown until unlock 1 tier |
| Big Red Rocket | Artillery Hall rocket-chain entry. Use it alongside Bullet Ballin, Nuke, Air Strike, and Nuclear Research when building around rockets. | Artillery Hall | Gold cost not shown until unlock Mithril cost not shown until unlock 1 tier |
| Bullet Ballin | Shoots a massive rocket out of Artillery Hall, which must be guided by your cursor. The rocket destroys all falling rocks in its path, but takes damage in the process. | Artillery Hall | Gold cost not shown until unlock Mithril cost not shown until unlock 1 tier |
| Boulderbane Runes | Cannonballs now have 60% chance to collide with falling rocks and deal 2 to rock collision damage to them. The chance is increased by 4% per cannonball size. | Artillery Hall | Gold: 300 Mithril: 1 6 tiers |
| Dance Of The Ballins | Shoots a Bullet Ballin from each Great Cannon. | Artillery Hall | No direct listed cost |
| Rapid Cannonade | Duke Cannons get bonus cooldown reduction. | Artillery Hall | Gold: 300 14 tiers |
| Deadeye Calibration | Duke Cannons get bonus crit chance. | Artillery Hall | Gold: 250 Mithril: 1 8 tiers |
| Devastating Payload | Duke Cannons get bonus damage. | Artillery Hall | Gold: 320 Mithril: 0 10 tiers |
| Bombardment Mastery | Forged in fire, delivered with cataclysmic force. Duke Cannons get bonus damage per runesmith, scientist, flamer and demodwarf. They also get +10% damage for each tier of Powder Hall upgrade. | Artillery Hall | Gold: 500 Mithril: 3 4 tiers |
| Denbreaker's Hail | Whenever a Great Cannon destroys a den, all Great Cannons get bonus damage permanently. Tier bonus is not retroactive. | Artillery Hall | No direct listed cost |
| Nuke | Drops a nuke upon the earth. Blows everything into heavens and destroys all falling rocks. Deals damage to the mountain and all dens equal to 30,000 + 0.25-1% of the mountain's max health. | Artillery Hall | Gold cost not shown until unlock Mithril cost not shown until unlock 1 tier |
| Massive Balls | Duke Cannons get bonus cannonball size and bonus damage. Cannonball size increases the collision box, which helps with hitting dens and falling rocks. It also increases the chance of damaging falling rocks. | Artillery Hall | Gold: 200 Mithril: 0 5 tiers |
| Nuclear Research | Tier 1 unlocks Nuke ritual. Tier 2 unlocks Airstrike upgrade. Tier 3 unlocks Dance Of the Ballins ritual. Tier 4 triples the damage of airstrike rockets. | Artillery Hall | Gold cost not shown until unlock Mithril cost not shown until unlock 2 tiers |
| Great Duke Cannon | A massive cannon that shoots elephant-sized cannonballs. The impact shakes the mountain like a small meteor. | Artillery Hall | Gold: 0 Gold base: 600 Mithril: 0 Dwarves: 2 |
| Wrecking Ball | Duke Cannons deal bonus damage against dens. After impacting the mountain, falling cannonballs damage any dens they collide with for a listed share of their total damage. | Artillery Hall | Gold: 200 Mithril: 1 7 tiers |
| Anti-Rock Turret | Shoots laser bolts at falling rocks, with accuracy as dubious as a coin flip. Prioritizes rocks closest to the ground or itself. | Ballistics Workshop | Gold: 210 Gold base: 210 Dwarves: 1 |
| Chained Harpoon | The harpoon now has a massive long chain attached to it, and is pulled out after penetration, yanking out even more resources, like a stream of blood! The chains can also potentially block falling rocks. | Ballistics Workshop | No direct listed cost |
| Death Mark | Mark a den for annihilation. After casting this ritual and selecting a den, all Harpoon Ballistas will focus that den until it is destroyed. | Ballistics Workshop | No direct listed cost |
| Dwarven Precision | Harpoons get bonus accuracy at hitting dens. | Ballistics Workshop | Gold: 90 9 tiers |
| Falling Pinatas | In general whenever any falling rock is destroyed by anything, it has a tiny chance of containing gold or gems. But now, whenever a turret destroys a falling rock, that chance is increased by +pinatas value. | Ballistics Workshop | Gold: 300 5 tiers |
| Flaming Bolt | Harpoons can ignite on hit. This causes +30% extra damage and can also leave behind a field of fire. The chance for both fire and field is increased by 0.6% per flamer and 0.4% per scientist. | Ballistics Workshop | Gold: 750 7 tiers |
| Harpoon Ballista | Ballista's purpose is to try and target dens and veins. Prioritizes lower health ones. Stats tracked: Attack Cooldown, Accuracy, Damage, Calamity Multiplier, Den Damage Multiplier, Crit, Crit Multiplier, Luck, Gem | Ballistics Workshop | Gold: 0 Gold base: 175 Dwarves: 2 |
| Denbreaker's Rain | Whenever a Ballista destroys a den, all Ballistas get bonus damage permanently. Tier bonus is not retroactive. | Ballistics Workshop | No direct listed cost |
| Lubed Crank | Harpoons get bonus cooldown reduction. | Ballistics Workshop | Gold: 100 11 tiers |
| Monster Bane | Mithril and silver coat the bolt. Monsters love that. Bonus damage to dens. | Ballistics Workshop | Gold: 190 Mithril: 1 10 tiers |
| Multi-shot | Advanced dwarven engineering and a touch of rune magic, allows the harpoon ballista to occasionally fire multiple bolts at once, devastating dens and rock with overwhelming power. | Ballistics Workshop | Gold: 1000 Mithril: 2 5 tiers |
| Quadruple-Bladed Bolt | Harpoons get bonus damage. Harpoons get reduced accuracy. | Ballistics Workshop | Gold: 100 10 tiers |
| Railgun Capacitor | Railgun gets bonus cooldown reduction. | Ballistics Workshop | No direct listed cost |
| Railgun Retrofit | Railgun turrets fire piercing beams instead of bullets, every 6-7 seconds, dealing 8 damage to rocks in its path. Cooling, Accuracy and Burst upgrades apply as normal, except the Cooling upgrade is only 50% effective. | Ballistics Workshop | No direct listed cost |
| Rocket Salvo | Turrets have a chance while firing to launch an unguided rocket in the general direction of their target. The rocket will fly unpredictably and explode in a large radius. | Ballistics Workshop | Gold: 100 Mithril: 1 9 tiers |
| Sacred Drills | Harpoons are now blessed with The Great Maw's holy water, making these mere implements so hungry for stone that they now drill into the mountain! Harpoons get bonus damage per Priest. | Ballistics Workshop | No direct listed cost |
| Serrated Mithril Spikes | The harpoon bolts are now tipped with serrated spikes forged from mithril, greatly increasing their critical hit potential. Harpoons get bonus crit chance. | Ballistics Workshop | Gold: 80 Mithril: 1 11 tiers |
| Turret Accuracy | Bonus hit chance. | Ballistics Workshop | Gold: 300 5 tiers |
| Turret Burst-Fire | Bonus bolts per shot. | Ballistics Workshop | Gold: 420 Mithril: 1 6 tiers |
| Turret Cooling Mechanism | Reduces the turret's cooldown time between firing. Bonus cooldown reduction. | Ballistics Workshop | Gold: 230 8 tiers |
| Volley Gun | Upgrades 1 Ballista into a Volley Gun. | Ballistics Workshop | No direct listed cost |
| Big Bad Bomb | Demodwarves have a big bomb chance to throw a heavy large metal bomb instead of a dynamite stick, with +50% damage, +8 force, +35% radius and -13% throwing velocity. | Demolition Shack | Gold: 200 Mithril: 1 6 tiers |
| Seismic Revelations | Whenever a calamity triggers, there's a calamity den reveal chance to reveal a random den. | Demolition Shack | Gold: 350 5 tiers |
| Stardust Calamity Powder | Stars and mithril ground into gunpowder, long believed to bring luck in finding their brethren beneath the stone. Demodwarves get bonus Mithril luck, Gem luck, and damage. | Demolition Shack | Gold: 210 Mithril: 1 4 tiers |
| Demodwarf | BOOM BABY! Dynamite throwing can be dangerously unpredictable and may entirely miss the Mountain, and hopefully your Runners too. | Demolition Shack | Gold: 0 Gold base: 90 Dwarves: 1 |
| Efficient Delivery Protocol | Bonus cooldown reduction. | Demolition Shack | Gold: 90 Dwarves: 0 12 tiers |
| Holy Hand Grenade | Demodwarves have holy hand grenade chance and +0.5% per Priest, to throw a Holy Hand Grenade instead of a Big Bad Bomb, which has +200% radius, destroys falling rocks, and deals +1% more damage per Faith. | Demolition Shack | Gold cost not shown until unlock |
| I'm A Power Load | Dwarf engineers have mastered all the ways an explosion can explode. And remember, with great power comes great responsibility, of not killing your fellow dwarves. But eh, blast first, ask questions later. Bonus radius. | Demolition Shack | Gold: 170 6 tiers |
| It's Rainning Dynamite | Demodwarves have a 4% chance to throw an extra dynamite. This can trigger extra TNT throws in one throw and each instance has a chance to trigger other effects such as Big Bad Bomb. | Demolition Shack | Gold: 500 Mithril: 1 4 tiers |
| Lightweight Casing | With the help of cloud-dwarf tech, the dynamite shell weights less and is thus thrown further up the mountain. It also has increased odds of exploding upon collision. | Demolition Shack | Gold: 80 7 tiers |
| Powder Hall | Unlocks advanced explosions and alchemical upgrades. Tier 1 unlocks Stardust Calamity Powder for demodwarves, and Seismic Revelations for all dwarves. | Demolition Shack | Gold: 300 Mithril: 1 4 tiers |
| Shrapnel Rocks Hate | Gunpowder is now riddled with little mithril spikes that upon explosion dig further into the surrounding rock, possibly hitting the weakest and tenderest of spots. Bonus crit chance. | Demolition Shack | Gold: 130 Mithril: 1 6 tiers |
| Tightly Packed Package | More crammed gunpowder equals more damage, but more weight too. Bonus damage. Reduced throwing velocity. Bonus increased cooldown. | Demolition Shack | Gold: 140 16 tiers |
| Total Denmolition | Demodwarves deal bonus damage against dens, and loot from dens destroyed by explosions gains bonus force, hopefully flying right into your stash! | Demolition Shack | Gold: 200 7 tiers |
| Mapped Destruction | Demodwarves get bonus damage per Underground Mapping. | Demolition Shack | Gold: 1200 Mithril: 1 6 tiers |
| Wind Bomb | Manually aimed upon use. Launches an orb full of raging wind, that explodes and blows away ore. Some dynamite upgrades also affect Wind Bomb. | Demolition Shack | Gold: 42 Gold base: 42 |
| Booze And Fire | Never drink and handle fire. Unless you are a Dwarf. Fire's damage is increased by the listed upgrade per Brewmaster. | Flameworks | Gold cost not shown until unlock 4 tiers |
| Conflagration | When the fire decides it wants a bigger hug, but you can't run because you're a mountain. Fire fields get bonus radius. | Flameworks | Gold: 70 7 tiers |
| Dark Flame | Obsidian flame roars, hungry and unquenchable. Banned in Djinneva Conventions, but Dwarves don't care. Fire fields deal bonus damage against dens. | Flameworks | Gold cost not shown until unlock 4 tiers |
| Draconic Salvo | Flamers fire up to bonus draconic salvo additional projectiles per shot. | Flameworks | Gold: 1000 4 tiers |
| Flamelord | Flamelords are taught secrets of fire, deep below the depths. For years they dwell on primordial fury, until they're ready to spread it in its name. Converts 1 Flamer into a Flamelord. | Flameworks | Gold cost not shown until unlock 4 tiers |
| Flamer | FIRE AND FURY! Flamers and their soot-stained beards, are clad in heat resistant plating. Their bronze-dragon flamethrowers spew forth fire bolts of molten death, which leave behind a field of burning fire, dealing | Flameworks | Gold: 0 Gold base: 110 Dwarves: 1 |
| Infernal Symphony | Fire fields now amplify damage of all other attacks (including fire bolts) by bonus infernal symphony per stack! | Flameworks | Gold: 666 Mithril: 2 5 tiers |
| Inferno | Layered flames devour the mountain's flesh. Fed by the souls of the fallen. Fire fields get bonus damage per stack. | Flameworks | Gold: 666 8 tiers |
| Insatiable Fire | Dwarves and fire are quite alike in their insatiable hunger, and the art of holding grudges. Fire fields get bonus duration. | Flameworks | Gold: 100 Mithril: 1 6 tiers |
| Rapid Ignition | Flamers get bonus cooldown reduction. | Flameworks | Gold: 90 9 tiers |
| Searing Wounds | Fire can now critically hit and gets bonus crit chance. | Flameworks | Gold: 160 9 tiers |
| The Great Pyre | We didn't start the fire. It was always burning as the world was turning. Fire fields now stack up to max stacks. | Flameworks | Gold: 255 13 tiers |
| Crystal Beckoner | Gem geysers have a chance to be empowered, producing higher value gems and lasting longer. Anything that increases the chance of gem geysers also increases the chance of this by 35%. | Geode Sanctum | No direct listed cost |
| Stonecaller | Adds Stonecallers, the Geode Sanctum worker line focused on collecting ore and interacting with mountain reclaim pressure. | Geode Sanctum | No direct listed cost |
| Maw's Claim | Whenever the mountain would reclaim ore, there's a maw reclaim chance that The Great Maw reclaims it instead. Chance is increased by +0.25% per Stonecaller. | Geode Sanctum | No direct listed cost |
| Relay Attunement | Stonecallers gain additional collection rate equal to the listed share of combined Runner and Bulldozer OPM. | Geode Sanctum | No direct listed cost |
| Ore Resonance | Come to poppa, my baby ore. Each tier increases Stonecaller's collection rate based on the current number of ores. | Geode Sanctum | No direct listed cost |
| Mithril To Blood | Creates 1-3 dwarves. | Geode Sanctum | No direct listed cost |
| Mithril To Spirit | Creates 1 soul. | Geode Sanctum | No direct listed cost |
| Soul To Bearded Earth | Creates 1-5 dwarves and 1-7 mithril. | Geode Sanctum | No direct listed cost |
| Artillery Hall | Produces Great Duke Cannons, who shoot massive earth-shattering cannonballs. | Khazad Greathold | Gold: 1800 Mithril: 2 Dwarves: 0 |
| Ballistics Workshop | Creates Harpoon Ballistas, which directly target dens. Creates anti-rock turrets, which shoot falling rocks and protect runners from the sky falling on their heads. | Khazad Greathold | Gold: 600 Dwarves: 0 |
| Build Underground Housing | Axes of the Dwarves! The Dwarves are upon you! Dwarves are born jacked and bearded, cradled in Mother's jagged embrace, then let loose upon the caverns. +2 Dwarves. | Khazad Greathold | Gold: 0 Gold base: 25 |
| Ravenous Gaze | The Great Maw really wants to eat that mountain. So much so that its mere leer causes it to crumble. Increases damage dealt when clicking by bonus damage. Dens take only 25% damage. | Khazad Greathold | No direct listed cost |
| Demolition Shack | Implode the mountain till it is level with the ground. But where is the ground? Here or down there in that cavern? Produces Demodwarves, who love throwing dynamite. | Khazad Greathold | Gold: 350 Dwarves: 0 |
| Flameworks | Produces Flamers who spew flame at the mountain. | Khazad Greathold | Gold: 400 Dwarves: 0 |
| Geode Sanctum | Inside this colossal shimmering shell, the Stonecallers stand amidst a forest of glowing quartz, to conduct the mountain's song. Produces Stonecallers. | Khazad Greathold | No direct listed cost |
| Grand Laboratory | Produces Scientists who do not attack, but unlock upgrades and buff other dwarves. Produces Laser Cannons. | Khazad Greathold | Gold: 650 Mithril: 1 Dwarves: 0 |
| Manufactorum | Produces Bulldozers who are expensive, but powerful ore collectors, that can also protect runners. Produces Gyrocopters, defensive collectors, who fire short-range beams at falling rocks, and fishing nets at falling ore. | Khazad Greathold | Gold: 1000 Mithril: 0 Dwarves: 0 |
| Meadhall | Produces Brewmasters who throw beer kegs at dwarves, buffing them. Can concoct special brews. Some are so potent they can even transmute ore into gems. | Khazad Greathold | Gold cost not shown until unlock Dwarf cost not shown until unlock |
| Miner's Guild | Aaaah the smell of gold beneath Mother's malleable flesh, I come for thee! Produces good old fashioned miners, who hit rock with metal till it breaks. | Khazad Greathold | Gold: 0 |
| Shrine | Praise be, oh gold! Produces priests, who alongside unemployed dwarves, yield Faith. Specializes into 1 of 4 different gods, which grants access to unique boons and powerful rituals. | Khazad Greathold | Gold cost not shown until unlock Dwarf cost not shown until unlock |
| Smuggler's Guild | Upgrade in this building's progression chain; prioritize it when that building is part of your current strategy. | Khazad Greathold | No direct listed cost |
| Spelunker's Guild | Produces spelunkers and treasure hunters who delve deep into the underbowels of the mountain, seeking artifacts and ancient treasures. Some may even return back home. | Khazad Greathold | Gold: 1200 Dwarves: 1 |
| Swap Buildings | Through geomantic rune magic, clever modular construction and amish relocation technique, this ritual swaps the positions of 2 buildings, or places a building into an empty slot. | Khazad Greathold | Gold: 40 Gold base: 40 |
| The Great Forge | Ah, my cold moldable friend, let me bathe you in fire, for you may be but a humble ingot, yet you will grow into wonders which will endure long after I am gone. | Khazad Greathold | Gold: 700 Dwarves: 0 |
| The Great Maw | Rock and stone, blood and bone, gold and lore, give me more! Build this to hire Runners who will collect ore for you. | Khazad Greathold | Gold: 0 |
| Alkahest Aperture | Laser Cannon gets bonus damage per Alchemy Research. | Laboratory | No direct listed cost |
| Alchemy | The ultimate purpose of alchemy is finding the Philosopher's Stone, which is required to access The Great World Spire. Every 20 uses the mithril cost is increased by 1. | Grand Laboratory | Gold cost not shown until unlock |
| Broadaxe Beam | Laser beam gets a wider beam and gets bonus crit chance. | Grand Laboratory | Gold: 100 8 tiers |
| Cookie Cutter | Laser Cannon gains bonus damage over time, Gem luck, and a calamity damage multiplier. | Grand Laboratory | Gold: 300 Mithril: 1 9 tiers |
| Cooling Masters | Laser Cannon gets bonus cooldown reduction. | Grand Laboratory | Gold: 100 Dwarves: 1 10 tiers |
| Cyberdwarf | Unlocks Gorilla Arms and Rhino Legs for runners. Tier 2 unlocks C.L.U.S.T.E.R.P.I.C.K. For miners (requires T4 prestige upgrade). Each tier further buffs upgrades as specified. | Grand Laboratory | Gold: 1337 Mithril: 2 4 tiers |
| Deep Core Technology | Laboratory tech-chain entry that supports deeper mithril and late-game science progression once its unlock condition is met. | Grand Laboratory | Gold cost not shown until unlock 4 tiers |
| Disco Shuffle | Whenever you move Grand Laboratory with the Buildings Swap ritual, all Laser Cannons get temporarily empowered with bonus luck and bonus crit chance for the next 8-24 seconds of firing. | Grand Laboratory | Gold: 210 4 tiers |
| Energy Sustainer | Laser Cannon fires up to bonus fire duration add seconds longer. | Grand Laboratory | Gold: 110 11 tiers |
| Laser Cannon | Takes a long time to charge-up, then deals rapid damage every 0.5 seconds for 5 to 8 seconds. Stats tracked: Attack Cooldown, Damage, Calamity Multiplier, Den Damage Multiplier, Crit, Crit Multiplier, Luck, Gem Luck | Grand Laboratory | Gold: 0 Gold base: 190 Mithril: 0 Dwarves: 2 |
| Magnetic Shielder Aura | The laser beam is now surrounded by the listed chance to deal 0 to rock zap maximum damage to any falling rock it touches, hopefully disintegrating it in the process. | Grand Laboratory | Gold: 420 8 tiers |
| Power Overwhelming | It's over 9000! Laser Cannon gets bonus damage over time for each Scientist! | Grand Laboratory | Gold: 600 Mithril: 2 7 tiers |
| Projectile Empowering Field | The laser attunes projectiles to the mountain's frequency, making them keen to hit to just the right places. Projectiles passing the laser beam now get empowered by it and gain proj crit bonus luck. | Grand Laboratory | Gold: 410 7 tiers |
| Quantum Scrambler | Laser Cannon deals bonus damage over time against dens. Each scientist adds a chance for mountain hits to erupt into a gem geyser. | Grand Laboratory | Gold: 400 Mithril: 2 7 tiers |
| Scientist | -Each Scientist increases the odds of various specified upgrades triggering. -Some upgrades and units require a certain number of Scientists to be unlocked. | Grand Laboratory | Gold: 0 Gold base: 72 Dwarves: 1 |
| Superheated Gem Harvester | The intense heat of the laser is such it can create gems! Laser Cannon gets a chance on damage to drop random bonus gems! Chance is increased by 0.2% per scientist, 0.04% per damage and 0.05% per luck. | Grand Laboratory | Gold: 360 6 tiers |
| Therapeutic Laser | If a runner touches the laser while airborne, he gets empowered and shielded temporarily. With prestige upgrade, if ore touches the laser, it has a small chance of being transmuted into a gem. | Grand Laboratory | Gold cost not shown until unlock 4 tiers |
| Bulldozer | A treaded metal machine, shaped like a bull and powered by steam and fire. The metal beast can carry a vast amount of ore before it needs returning, and is heavily protected from falling rocks with mithril plating. | Manufactorum | Gold: 700 Gold base: 700 Mithril: 4 Dwarves: 2 |
| Enlarged Storage Bay | The stomach grows, allowing the metal beast to carry significantly more ore before needing to return. Bulldozer gets bonus carrying capacity. Tier 5 makes the bulldozer able to carry artifacts as well. | Manufactorum | Gold: 180 10 tiers |
| Gyrocopter | Gyrocopters fly above the stash and fire short-range beams at falling rocks. They also shoot fishing nets trying to catch falling ores or skim from the top of the ore pile. This is not very effective early. | Manufactorum | Gold cost not shown until unlock Mithril cost not shown until unlock Dwarf cost not shown until unlock |
| Focusing Lenses | Gyrocopters deal bonus damage per beam. | Manufactorum | No direct listed cost |
| More Beams! | Gyrocopters fire bonus gyrocopter beams per burst. | Manufactorum | No direct listed cost |
| Cogitators | Rune-etched timing cogitators refine the firing cycles of the beam batteries. Gyrocopters get bonus cooldown reduction. | Manufactorum | No direct listed cost |
| Fishing Nets | There's plenty of ore in the sky. Nets get bonus cooldown reduction. | Manufactorum | No direct listed cost |
| Gem Trawlers | Nets get bonus radius and more captured ores they can capture. | Manufactorum | No direct listed cost |
| Living Metal | Bulldozer gets bonus bulldozer hp regen every 5 seconds and reduced stun duration. | Manufactorum | Gold: 330 4 tiers |
| Mounted A.R. Turret | A compact anti-air turret mounted on the bulldozer's back, designed to intercept falling rocks before they can damage the machine. Turret gets bonus cooldown reduction and bonus accuracy. | Manufactorum | Gold: 500 Mithril: 1 6 tiers |
| Rapid Repair Servitors | Bulldozer rests for less time and heals for the listed amount after resting (40% by default). | Manufactorum | Gold: 200 Dwarves: 1 6 tiers |
| Reinforced Hull | Additional mithril plating and structural reinforcements make the bulldozer more resilient to the falling sky. Bulldozer gets bonus HP. | Manufactorum | Gold: 220 Mithril: 1 6 tiers |
| Reconnaissance | All dwarves deal bonus damage to dens for each gyrocopter. | Manufactorum | No direct listed cost |
| Turbocharged Engine | Enhanced steam pressure and improved fuel injection systems dramatically increase the bulldozer's movement speed. CHOO MFER! Bulldozer gets bonus speed. | Manufactorum | Gold: 240 10 tiers |
| Upheaval | Upheaval has 5% chance to have no cooldown, increased by 0.25% for each missing HP among Bulldozers (max 35%). | Manufactorum | No direct listed cost |
| Golden Bomb | Manually aimed upon use. Launches a barrel that contains both the Ox-Lung Lager and the Bling-Barrel Brew, at respective tier of potency. | Meadhall | No direct listed cost |
| Bling-Barrel Brew | A keg is thrown on its random cooldown at a random ground location, turning ores into Amberuby gems worth their original value plus the listed bonus. It gains +1.5% per Brewmaster. | Meadhall | No direct listed cost |
| Bling Gusher | The Bling-Barrel Brew's throwing cooldown is reduced by the listed upgrade value. | Meadhall | No direct listed cost |
| Brewmaster | Their blood is 67% alcohol. Merely being in their presence makes you intoxicated. Brewmasters unlock new brews, and each Brewmaster increases the delivery rate of kegs by 2%. | Meadhall | No direct listed cost |
| Dragon-Slayer's Ale | A barrel of gold-infused ale. It foams like a dragon's breath. A keg of this brew is thrown on its random cooldown at a random column of buildings, buffing all dwarves in that column with a stacking bonus damage buff | Meadhall | No direct listed cost |
| Bottomless Dragon | The Dragon-Slayer's Ale keg cooldown is reduced by the listed upgrade value. | Meadhall | No direct listed cost |
| Midas Beer Nuke | Drops a nuke full of Bling-Barrel Brew. Also destroys all rocks and wakes up all stunned runners. | Meadhall | No direct listed cost |
| Oxelerated Delivery | The Ox-Lung Lager's throwing cooldown is reduced by the listed upgrade value. | Meadhall | No direct listed cost |
| Ox-Lung Lager | A keg of this brew is thrown on its random cooldown at a random location on the ground, buffing all runners with a stacking +1 carrying capacity and bonus speed for 15-30 seconds (max 5 stacks). | Meadhall | No direct listed cost |
| Blessing Of The Golden God | The more gold you have the higher the chance of throwing a GOLDEN PICKAXE! | Miner's Guild | Gold cost not shown until unlock 4 tiers |
| C.L.U.S.T.E.R.P.I.C.K. | Moments after a pickaxe is thrown, it has a cluster pick chance to erupt into a cluster of 2-4 smaller pickaxes, with 50% lower damage but otherwise identical stats. The chance is increased by 1% per Cyberdwarf tier. | Miner's Guild | Gold: 2000 Mithril: 2 4 tiers |
| Gemcraft Academy | All dwarves get bonus Gem luck for each Miner. Gem luck increases the odds of dropping gems instead of non-gems, and only slightly increases the odds of getting bonus loot. | Miner's Guild | Gold: 250 Mithril: 1 4 tiers |
| Megapick | The Miners together pull out and throw a massive pickaxe, imbued by their unshakable spirit. It deals MEGA damage and can trigger all pickaxe upgrades. The more Miners you got, the picker the axe. | Miner's Guild | Gold cost not shown until unlock |
| Miner | Stats tracked: Attack Cooldown, Damage, Calamity Multiplier, Den Damage Multiplier, Crit, Crit Multiplier, Luck, Gem Luck, Mithril Luck, Pickarang, Thunderboom. | Miner's Guild | Gold: 0 Gold base: 50 Dwarves: 1 |
| Mithril Pickaxes | Ahh, how effortlessly mithril breaks rock, as if it was trained for it since creation! Pickaxes get bonus damage. | Miner's Guild | Gold: 140 Mithril: 1 6 tiers |
| Offering To The Great Mother | Every evening before slumber, miners leave an offering of gold. When they wake, the gold is gone. Miners get bonus Luck. Luck is a top-tier stat. It increases the chance of higher value loot and lucky jackpot hits. | Miner's Guild | Gold: 150 9 tiers |
| Pickarang | Alien technology from down under. Only a few dwarves can understand it. When a pickaxe hits the Mountain it can bounce back like a boomerang and hit the Mountain again! This can theoretically happen forever. | Miner's Guild | Gold: 800 Mithril: 2 8 tiers |
| Raised By Pickaxes | Miners get bonus damage. Higher damage can yield higher value loot. It also has higher force, which throws ore and rocks further. | Miner's Guild | Gold: 70 13 tiers |
| Rock And Protein Diet | Miners get bonus throwing velocity, which makes them miss the mountain less and allows them to throw higher up the mountain, where veins and dens may lay. | Miner's Guild | Gold: 50 5 tiers |
| Sharpthrower Goggles | Dwarves can spot a speck of gold mountains away. Miners get bonus hit chance. By default critical hits do 1.5x damage. | Miner's Guild | Gold: 90 9 tiers |
| Slayer | Miners deal bonus damage against Dens. Dens attack Runners and shield the Mountain from projectiles, but they drop loot and even artifacts. | Miner's Guild | Gold: 220 9 tiers |
| The Art of Faster Chucking | Miners get bonus cooldown reduction. | Miner's Guild | Gold: 80 16 tiers |
| Thunderboom Tips | Runesmiths charge the pickaxe with booming thunder, furiously reverberating inside its mithril prison. Upon hitting a hard surface, the prison will crack and unleash earth shattering fury. | Miner's Guild | Gold: 600 Mithril: 1 5 tiers |
| Enchant Zealous Fury | After casting this ritual, select a dwarf or their building. All existing and future dwarves of that type permanently gain: +5% crit-damage. | Shrine | No direct listed cost |
| Expand Holy Grounds | Upgrade in this building's progression chain; prioritize it when that building is part of your current strategy. | Shrine | No direct listed cost |
| Great Inhale | For the next 7-14 seconds, The Great Maw inhales and guzzles all ore! | Shrine | No direct listed cost |
| Mass Apotheosis | Creates 1 soul and 8-12 faith. | Shrine | No direct listed cost |
| Priest | Upon every mountain kill, you gain Faith equal to the number of Priests to the power of 0.85. You gain additional faith equal to 0.25 times the square root of the number of unemployed dwarves. | Shrine | No direct listed cost |
| Sacrifice Beards | Creates 1-4 mithril and 3-6 faith. | Shrine | No direct listed cost |
| Sanctification | Creates 1 Priest. Scales the gold cost normally. Each use increases the ritual cost by +2 Mithril and +5 Faith. | Shrine | No direct listed cost |
| Great Grom Altar | He who made fire and lightning. Tier 1 - Unlocks the Holy Hand Grenade demodwarf upgrade (requires Powder Hall tier 3). Unlocks Enchant Zealous Fury ritual. Tier 2 - All dwarves deal 2% more damage per Priest. | Shrine | No direct listed cost |
| Great Maw Altar | Tier 1 - Unlocks two sacrifice rituals. Tier 2 - Whenever the Mountain would reclaim ore, there's 10% chance the Maw reclaims it instead. Unlocks The Great Inhale ritual. | Shrine | No direct listed cost |
| Great Mother Altar | Tier 1 - Underground Housing costs 10% less gold. Unlocks the Sanctification ritual. Tier 2 - Ores and gems are worth 20% more and +1.5% per Priest. Tier 3 - All dwarves cost 0.5% less gold for each Priest. | Shrine | No direct listed cost |
| Great Shabu Altar | Tier 1 - Increases the odds of good outcomes for Spelunkers, Treasure Hunters, Forge Artifact and Alchemy. Especially for obtaining unique artifacts. Unlocks Shabu's Laughter ritual. | Shrine | No direct listed cost |
| Thunderline Network | Less time to return based on the listed upgrade value. | Spelunker's Guild | Gold: 350 Mithril: 1 10 tiers |
| Ancestral Lore | Increases the odds of spelunkers retrieving PP by the listed upgrade value. In general, each time spelunker obtains PP, the base odds are reduced by flat 0.1%. | Spelunker's Guild | Gold: 200 Mithril: 1 6 tiers |
| Drums In The Deep | Increases the chance of multiple dens appearing by the listed upgrade value when mountain reaches half health or is destroyed. | Spelunker's Guild | Gold: 400 8 tiers |
| Explosives Kit | Spelunkers are now kitted with timed explosives, which they plant deep inside the mountain as a parting gift. Whenever a spelunker returns, the spelunker deals a listed share of mountain max health as damage. | Spelunker's Guild | Gold: 2500 Mithril: 1 6 tiers |
| Grand Lodge | Whenever a Spelunker returns, all dwarves gain bonus damage for the listed duration. Whenever a Treasure Hunter returns, they instead gain bonus damage for the same duration. | Spelunker's Guild | Gold cost not shown until unlock Mithril cost not shown until unlock 2 tiers |
| Mithril Divining | Through star-etched crystals and ancient runes, dwarven seers divine the whispers of mithril veins. Increases Mithril luck of all dwarves by spelunker mithril luck. | Spelunker's Guild | Gold: 300 10 tiers |
| Relic Raiding | Increases the chance that dens drop artifacts by the listed chance. | Spelunker's Guild | Gold: 200 Mithril: 1 9 tiers |
| Spelunker | Each spelunker returns after the listed return time with one weighted outcome: gold scaled by mountain level and mapping, 1-3 mithril, mithril plus 1-3 revealed mithril veins, 1-3 dens, nothing, an injury with doubled | Spelunker's Guild | Gold: 0 Gold base: 180 Dwarves: 1 |
| Treasure Hunter | Each treasure hunter returns after the listed return time with one weighted outcome: a random artifact, a unique Tier 5 artifact, 2-4 mithril, 1-3 PP, 1 soul, a trap calamity, an injury with doubled rest, a grave | Spelunker's Guild | Gold cost not shown until unlock Dwarf cost not shown until unlock |
| Antiquities Express | Less time to return based on the listed upgrade value. | Spelunkers Guild | No direct listed cost |
| Treasury Acquisition | Dwarves have an entire tree of science dedicated to maximum treasure extraction, which often means turning every nook and cranny, finding every last hidden vault, then blowing it all up just in case. | Spelunker's Guild | Gold: 150 11 tiers |
| Underground Mapping | Represents how much the underground has been cartographed. Spelunkers do this automatically on their own, but gold can always grease its way towards deeper information. | Spelunker's Guild | Gold: 230 15 tiers |
| Boon of Chad | This ritual bestows great strength and vigor to the most venerable runners! All runners get +6 carrying capacity and +50% gathering speed until they return to base. | The Great Forge | Gold: 200 Gold base: 200 |
| Boon of Shielding | This ritual bestows protection to those brave enough to dance amongst the falling stars! All runners get surrounded by a magical forcefield for 15-30 seconds, which shields them from falling rocks. | The Great Forge | Gold: 200 Gold base: 200 |
| Call Earthquake | This powerful ritual angers the ground and triggers a mighty earthquake, which deals damage to the mountain and forcefully knocks ore and runners all over the place. | The Great Forge | Gold: 500 Gold base: 500 |
| Enchant Calamitous Force | After casting this ritual select a dwarf or their building. All existing and future dwarves of that type will permanently get +2 force. +7% calamity damage. | The Great Forge | Gold: 300 Gold base: 300 |
| Enchant Good Luck | After casting this ritual select a dwarf or their building. All existing and future dwarves of that type will permanently get +4 luck. Each type of dwarf can only be enchanted with this up to 4 times. | The Great Forge | Gold: 300 Gold base: 300 |
| Enchant Lethal Precision | After casting this ritual select a dwarf or their building. All existing and future dwarves of that type will permanently get +2% crit. Each type of dwarf can only be enchanted with this up to 4 times. | The Great Forge | Gold: 300 Gold base: 300 |
| Enchant Primal Power | After casting this ritual select a dwarf or their building. All existing and future dwarves of that type will permanently get +5% damage. | The Great Forge | No direct listed cost |
| Forge Artifact | Each use has a 67% chance to create one of five unique Tier 5 artifacts. The remaining 33% chance forges a random Tier 3 or Tier 4 artifact. | The Great Forge | Gold: 400 Gold base: 400 Mithril: 3 |
| Mithril Forging | Mithril whispers primordial secrets to its molder. To forge it is to dance with ancient starlight itself. Tier 1 unlocks Mithril Pickaxes and Pickarang for miners. Mithril Chainmail for runners. | The Great Forge | Gold: 120 Mithril: 1 4 tiers |
| Ritual Power | Unlocks rituals, and each tier further buffs some rituals as specified in their description. Unlocks: -Enchant Good Luck -Enchant Lethal Precision -Enchant Calamitous Force -Call Earthquake -Bulldozer's Living Metal | The Great Forge | Gold: 666 3 tiers |
| Rune of Flame | Flamers and demodwarves get bonus damage per runesmith. | The Great Forge | Gold: 250 Mithril: 1 3 tiers |
| Rune of Fortune | All dwarves get bonus luck per runesmith. | The Great Forge | Gold: 250 Mithril: 1 3 tiers |
| Rune of Machine | Harpoon Ballista, Laser Cannon and Great Duke Cannon get bonus cooldown reduction per runesmith. | The Great Forge | Gold: 250 Mithril: 1 3 tiers |
| Rune of Might | Miners get bonus damage per runesmith. | The Great Forge | Gold: 250 Mithril: 1 3 tiers |
| Rune of Power | All dwarves get bonus damage per runesmith. | The Great Forge | Gold: 250 Mithril: 1 3 tiers |
| Rune of Speed | Runners and bulldozers get bonus speed per runesmith. | The Great Forge | Gold: 250 Mithril: 1 3 tiers |
| Rune of War | All dwarves get bonus damage to dens per runesmith. Whenever a den is destroyed, all dwarves get stacking bonus crit chance and bonus luck per runesmith for 6-12 seconds. | The Great Forge | Gold: 250 Mithril: 1 3 tiers |
| Runesmith | With a chant and a crescendo of rhythmic pounds, the Runesmith prepares his anvil to sing true, before the final strike forges magic into a rune, instilling power to steel and flesh. | The Great Forge | Gold: 0 Gold base: 105 Dwarves: 1 |
| Carrying Capacity | Runners get bonus carrying capacity. | The Great Maw | Gold: 70 25 tiers |
| Dodgy Profession | Runners get a chance to dodge falling rocks and monsters. Dodge is increased by +0.15% per luck and capped to a max of 69%. | The Great Maw | Gold: 80 12 tiers |
| Exalted Beard Aura | Whenever a runner is hit by a falling rock, there is a chance that his powerful beard aura deflects it away. Each deflection drains 1 charge out of beard aura max charges and they slowly recharge over 40-60 seconds. | The Great Maw | Gold: 420 Mithril: 2 6 tiers |
| Gemstone Frenzy | Runners get bonus Speed for 7-10 seconds for each Gem they deliver. They must still rest first though. | The Great Maw | Gold: 300 Mithril: 0 5 tiers |
| Gorilla Arms | Runners get bonus Carrying Capacity. Whenever picking up a rock, Runners have a chance to flex hard and YEET their payload back towards the stash, like the chads they are. | The Great Maw | Gold: 3000 Mithril: 3 5 tiers |
| Lust For Gems | Whenever a Runner picks up a gem, he gets so ecstatic he gets a stacking buff of bonus Speed for 3-5 seconds. | The Great Maw | Gold: 250 6 tiers |
| Magnetic Gloves | Little magnetic runes are etched into the fingertips of these gloves, allowing for easier and less slippery ore accumulation. Runners get bonus speed. | The Great Maw | Gold: 100 15 tiers |
| Mithril Chainmail | Thick layers of leather and mithril mesh clad the dwarf, hopefully providing some protection against monsters, stray explosives and falling rocks. Runners get reduced Stun duration! | The Great Maw | Gold: 250 Mithril: 1 6 tiers |
| Pixie Cocaine | Runners move faster and recover from stuns sooner, but their dodge is reduced. Each delivery has a crashout chance that rises the longer the runner avoids crashing out, which stuns the runner for a long time. | The Great Maw | Gold: 666 5 tiers |
| Prospector's Massive Nose | Whenever a Runner picks up a non-gem ore, there's a nose chance that he gets lucky and finds a random gem. Chance increased by 0.06% per luck. | The Great Maw | Gold: 170 8 tiers |
| Rhino Legs | Runners get bonus Carrying Capacity. Reduces speed penalty for each carried ore by reduced speed penalty. | The Great Maw | Gold: 3000 Mithril: 3 5 tiers |
| Runner | Stats tracked: Move Speed, Carry Capacity, Dodge, Luck, Resting Time, Stun Duration Multiplier, Gathering Time, Gorilla YEET. | The Great Maw | Gold: 0 Gold base: 38 Dwarves: 1 |
| Sacrifice To The Great Maw | Oh great devourer of stone, take my blood and gold, so you may spare me from your falling children and help me stumble upon glittering stars! Runners get bonus Luck. Bonus resting time. | The Great Maw | Gold: 240 7 tiers |
| Stoutly March | Runners get bonus Speed. | The Great Maw | Gold: 50 15 tiers |
| Insatiable Guzzler | The Great Maw now sucks in ore near his mouth, because he knows how sloppy the runners are at depositing their loads. Tier 2 increases the force and radius of the suction. | The Great Maw | Gold: 200 Mithril: 0 6 tiers |