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Building Upgrades

Building upgrades include dwarf purchases, stat tiers, unlocks, effects, and locked entries that appear in the game tables.

UpgradeWhat It DoesBuildingCost / Tiers
Air StrikeCannonballs have a chance to call an air strike on the mountain. Chance is increased by +1% per nuclear research tier and +0.15% per gyrocopter.Artillery HallGold cost not shown until unlock
Mithril cost not shown until unlock
1 tier
Big Red RocketArtillery Hall rocket-chain entry. Use it alongside Bullet Ballin, Nuke, Air Strike, and Nuclear Research when building around rockets.Artillery HallGold cost not shown until unlock
Mithril cost not shown until unlock
1 tier
Bullet BallinShoots a massive rocket out of Artillery Hall, which must be guided by your cursor. The rocket destroys all falling rocks in its path, but takes damage in the process.Artillery HallGold cost not shown until unlock
Mithril cost not shown until unlock
1 tier
Boulderbane RunesCannonballs now have 60% chance to collide with falling rocks and deal 2 to rock collision damage to them. The chance is increased by 4% per cannonball size.Artillery HallGold: 300
Mithril: 1
6 tiers
Dance Of The BallinsShoots a Bullet Ballin from each Great Cannon.Artillery HallNo direct listed cost
Rapid CannonadeDuke Cannons get bonus cooldown reduction.Artillery HallGold: 300
14 tiers
Deadeye CalibrationDuke Cannons get bonus crit chance.Artillery HallGold: 250
Mithril: 1
8 tiers
Devastating PayloadDuke Cannons get bonus damage.Artillery HallGold: 320
Mithril: 0
10 tiers
Bombardment MasteryForged in fire, delivered with cataclysmic force. Duke Cannons get bonus damage per runesmith, scientist, flamer and demodwarf. They also get +10% damage for each tier of Powder Hall upgrade.Artillery HallGold: 500
Mithril: 3
4 tiers
Denbreaker's HailWhenever a Great Cannon destroys a den, all Great Cannons get bonus damage permanently. Tier bonus is not retroactive.Artillery HallNo direct listed cost
NukeDrops a nuke upon the earth. Blows everything into heavens and destroys all falling rocks. Deals damage to the mountain and all dens equal to 30,000 + 0.25-1% of the mountain's max health.Artillery HallGold cost not shown until unlock
Mithril cost not shown until unlock
1 tier
Massive BallsDuke Cannons get bonus cannonball size and bonus damage. Cannonball size increases the collision box, which helps with hitting dens and falling rocks. It also increases the chance of damaging falling rocks.Artillery HallGold: 200
Mithril: 0
5 tiers
Nuclear ResearchTier 1 unlocks Nuke ritual. Tier 2 unlocks Airstrike upgrade. Tier 3 unlocks Dance Of the Ballins ritual. Tier 4 triples the damage of airstrike rockets.Artillery HallGold cost not shown until unlock
Mithril cost not shown until unlock
2 tiers
Great Duke CannonA massive cannon that shoots elephant-sized cannonballs. The impact shakes the mountain like a small meteor.Artillery HallGold: 0
Gold base: 600
Mithril: 0
Dwarves: 2
Wrecking BallDuke Cannons deal bonus damage against dens. After impacting the mountain, falling cannonballs damage any dens they collide with for a listed share of their total damage.Artillery HallGold: 200
Mithril: 1
7 tiers
Anti-Rock TurretShoots laser bolts at falling rocks, with accuracy as dubious as a coin flip. Prioritizes rocks closest to the ground or itself.Ballistics WorkshopGold: 210
Gold base: 210
Dwarves: 1
Chained HarpoonThe harpoon now has a massive long chain attached to it, and is pulled out after penetration, yanking out even more resources, like a stream of blood! The chains can also potentially block falling rocks.Ballistics WorkshopNo direct listed cost
Death MarkMark a den for annihilation. After casting this ritual and selecting a den, all Harpoon Ballistas will focus that den until it is destroyed.Ballistics WorkshopNo direct listed cost
Dwarven PrecisionHarpoons get bonus accuracy at hitting dens.Ballistics WorkshopGold: 90
9 tiers
Falling PinatasIn general whenever any falling rock is destroyed by anything, it has a tiny chance of containing gold or gems. But now, whenever a turret destroys a falling rock, that chance is increased by +pinatas value.Ballistics WorkshopGold: 300
5 tiers
Flaming BoltHarpoons can ignite on hit. This causes +30% extra damage and can also leave behind a field of fire. The chance for both fire and field is increased by 0.6% per flamer and 0.4% per scientist.Ballistics WorkshopGold: 750
7 tiers
Harpoon BallistaBallista's purpose is to try and target dens and veins. Prioritizes lower health ones. Stats tracked: Attack Cooldown, Accuracy, Damage, Calamity Multiplier, Den Damage Multiplier, Crit, Crit Multiplier, Luck, GemBallistics WorkshopGold: 0
Gold base: 175
Dwarves: 2
Denbreaker's RainWhenever a Ballista destroys a den, all Ballistas get bonus damage permanently. Tier bonus is not retroactive.Ballistics WorkshopNo direct listed cost
Lubed CrankHarpoons get bonus cooldown reduction.Ballistics WorkshopGold: 100
11 tiers
Monster BaneMithril and silver coat the bolt. Monsters love that. Bonus damage to dens.Ballistics WorkshopGold: 190
Mithril: 1
10 tiers
Multi-shotAdvanced dwarven engineering and a touch of rune magic, allows the harpoon ballista to occasionally fire multiple bolts at once, devastating dens and rock with overwhelming power.Ballistics WorkshopGold: 1000
Mithril: 2
5 tiers
Quadruple-Bladed BoltHarpoons get bonus damage. Harpoons get reduced accuracy.Ballistics WorkshopGold: 100
10 tiers
Railgun CapacitorRailgun gets bonus cooldown reduction.Ballistics WorkshopNo direct listed cost
Railgun RetrofitRailgun turrets fire piercing beams instead of bullets, every 6-7 seconds, dealing 8 damage to rocks in its path. Cooling, Accuracy and Burst upgrades apply as normal, except the Cooling upgrade is only 50% effective.Ballistics WorkshopNo direct listed cost
Rocket SalvoTurrets have a chance while firing to launch an unguided rocket in the general direction of their target. The rocket will fly unpredictably and explode in a large radius.Ballistics WorkshopGold: 100
Mithril: 1
9 tiers
Sacred DrillsHarpoons are now blessed with The Great Maw's holy water, making these mere implements so hungry for stone that they now drill into the mountain! Harpoons get bonus damage per Priest.Ballistics WorkshopNo direct listed cost
Serrated Mithril SpikesThe harpoon bolts are now tipped with serrated spikes forged from mithril, greatly increasing their critical hit potential. Harpoons get bonus crit chance.Ballistics WorkshopGold: 80
Mithril: 1
11 tiers
Turret AccuracyBonus hit chance.Ballistics WorkshopGold: 300
5 tiers
Turret Burst-FireBonus bolts per shot.Ballistics WorkshopGold: 420
Mithril: 1
6 tiers
Turret Cooling MechanismReduces the turret's cooldown time between firing. Bonus cooldown reduction.Ballistics WorkshopGold: 230
8 tiers
Volley GunUpgrades 1 Ballista into a Volley Gun.Ballistics WorkshopNo direct listed cost
Big Bad BombDemodwarves have a big bomb chance to throw a heavy large metal bomb instead of a dynamite stick, with +50% damage, +8 force, +35% radius and -13% throwing velocity.Demolition ShackGold: 200
Mithril: 1
6 tiers
Seismic RevelationsWhenever a calamity triggers, there's a calamity den reveal chance to reveal a random den.Demolition ShackGold: 350
5 tiers
Stardust Calamity PowderStars and mithril ground into gunpowder, long believed to bring luck in finding their brethren beneath the stone. Demodwarves get bonus Mithril luck, Gem luck, and damage.Demolition ShackGold: 210
Mithril: 1
4 tiers
DemodwarfBOOM BABY! Dynamite throwing can be dangerously unpredictable and may entirely miss the Mountain, and hopefully your Runners too.Demolition ShackGold: 0
Gold base: 90
Dwarves: 1
Efficient Delivery ProtocolBonus cooldown reduction.Demolition ShackGold: 90
Dwarves: 0
12 tiers
Holy Hand GrenadeDemodwarves have holy hand grenade chance and +0.5% per Priest, to throw a Holy Hand Grenade instead of a Big Bad Bomb, which has +200% radius, destroys falling rocks, and deals +1% more damage per Faith.Demolition ShackGold cost not shown until unlock
I'm A Power LoadDwarf engineers have mastered all the ways an explosion can explode. And remember, with great power comes great responsibility, of not killing your fellow dwarves. But eh, blast first, ask questions later. Bonus radius.Demolition ShackGold: 170
6 tiers
It's Rainning DynamiteDemodwarves have a 4% chance to throw an extra dynamite. This can trigger extra TNT throws in one throw and each instance has a chance to trigger other effects such as Big Bad Bomb.Demolition ShackGold: 500
Mithril: 1
4 tiers
Lightweight CasingWith the help of cloud-dwarf tech, the dynamite shell weights less and is thus thrown further up the mountain. It also has increased odds of exploding upon collision.Demolition ShackGold: 80
7 tiers
Powder HallUnlocks advanced explosions and alchemical upgrades. Tier 1 unlocks Stardust Calamity Powder for demodwarves, and Seismic Revelations for all dwarves.Demolition ShackGold: 300
Mithril: 1
4 tiers
Shrapnel Rocks HateGunpowder is now riddled with little mithril spikes that upon explosion dig further into the surrounding rock, possibly hitting the weakest and tenderest of spots. Bonus crit chance.Demolition ShackGold: 130
Mithril: 1
6 tiers
Tightly Packed PackageMore crammed gunpowder equals more damage, but more weight too. Bonus damage. Reduced throwing velocity. Bonus increased cooldown.Demolition ShackGold: 140
16 tiers
Total DenmolitionDemodwarves deal bonus damage against dens, and loot from dens destroyed by explosions gains bonus force, hopefully flying right into your stash!Demolition ShackGold: 200
7 tiers
Mapped DestructionDemodwarves get bonus damage per Underground Mapping.Demolition ShackGold: 1200
Mithril: 1
6 tiers
Wind BombManually aimed upon use. Launches an orb full of raging wind, that explodes and blows away ore. Some dynamite upgrades also affect Wind Bomb.Demolition ShackGold: 42
Gold base: 42
Booze And FireNever drink and handle fire. Unless you are a Dwarf. Fire's damage is increased by the listed upgrade per Brewmaster.FlameworksGold cost not shown until unlock
4 tiers
ConflagrationWhen the fire decides it wants a bigger hug, but you can't run because you're a mountain. Fire fields get bonus radius.FlameworksGold: 70
7 tiers
Dark FlameObsidian flame roars, hungry and unquenchable. Banned in Djinneva Conventions, but Dwarves don't care. Fire fields deal bonus damage against dens.FlameworksGold cost not shown until unlock
4 tiers
Draconic SalvoFlamers fire up to bonus draconic salvo additional projectiles per shot.FlameworksGold: 1000
4 tiers
FlamelordFlamelords are taught secrets of fire, deep below the depths. For years they dwell on primordial fury, until they're ready to spread it in its name. Converts 1 Flamer into a Flamelord.FlameworksGold cost not shown until unlock
4 tiers
FlamerFIRE AND FURY! Flamers and their soot-stained beards, are clad in heat resistant plating. Their bronze-dragon flamethrowers spew forth fire bolts of molten death, which leave behind a field of burning fire, dealingFlameworksGold: 0
Gold base: 110
Dwarves: 1
Infernal SymphonyFire fields now amplify damage of all other attacks (including fire bolts) by bonus infernal symphony per stack!FlameworksGold: 666
Mithril: 2
5 tiers
InfernoLayered flames devour the mountain's flesh. Fed by the souls of the fallen. Fire fields get bonus damage per stack.FlameworksGold: 666
8 tiers
Insatiable FireDwarves and fire are quite alike in their insatiable hunger, and the art of holding grudges. Fire fields get bonus duration.FlameworksGold: 100
Mithril: 1
6 tiers
Rapid IgnitionFlamers get bonus cooldown reduction.FlameworksGold: 90
9 tiers
Searing WoundsFire can now critically hit and gets bonus crit chance.FlameworksGold: 160
9 tiers
The Great PyreWe didn't start the fire. It was always burning as the world was turning. Fire fields now stack up to max stacks.FlameworksGold: 255
13 tiers
Crystal BeckonerGem geysers have a chance to be empowered, producing higher value gems and lasting longer. Anything that increases the chance of gem geysers also increases the chance of this by 35%.Geode SanctumNo direct listed cost
StonecallerAdds Stonecallers, the Geode Sanctum worker line focused on collecting ore and interacting with mountain reclaim pressure.Geode SanctumNo direct listed cost
Maw's ClaimWhenever the mountain would reclaim ore, there's a maw reclaim chance that The Great Maw reclaims it instead. Chance is increased by +0.25% per Stonecaller.Geode SanctumNo direct listed cost
Relay AttunementStonecallers gain additional collection rate equal to the listed share of combined Runner and Bulldozer OPM.Geode SanctumNo direct listed cost
Ore ResonanceCome to poppa, my baby ore. Each tier increases Stonecaller's collection rate based on the current number of ores.Geode SanctumNo direct listed cost
Mithril To BloodCreates 1-3 dwarves.Geode SanctumNo direct listed cost
Mithril To SpiritCreates 1 soul.Geode SanctumNo direct listed cost
Soul To Bearded EarthCreates 1-5 dwarves and 1-7 mithril.Geode SanctumNo direct listed cost
Artillery HallProduces Great Duke Cannons, who shoot massive earth-shattering cannonballs.Khazad GreatholdGold: 1800
Mithril: 2
Dwarves: 0
Ballistics WorkshopCreates Harpoon Ballistas, which directly target dens. Creates anti-rock turrets, which shoot falling rocks and protect runners from the sky falling on their heads.Khazad GreatholdGold: 600
Dwarves: 0
Build Underground HousingAxes of the Dwarves! The Dwarves are upon you! Dwarves are born jacked and bearded, cradled in Mother's jagged embrace, then let loose upon the caverns. +2 Dwarves.Khazad GreatholdGold: 0
Gold base: 25
Ravenous GazeThe Great Maw really wants to eat that mountain. So much so that its mere leer causes it to crumble. Increases damage dealt when clicking by bonus damage. Dens take only 25% damage.Khazad GreatholdNo direct listed cost
Demolition ShackImplode the mountain till it is level with the ground. But where is the ground? Here or down there in that cavern? Produces Demodwarves, who love throwing dynamite.Khazad GreatholdGold: 350
Dwarves: 0
FlameworksProduces Flamers who spew flame at the mountain.Khazad GreatholdGold: 400
Dwarves: 0
Geode SanctumInside this colossal shimmering shell, the Stonecallers stand amidst a forest of glowing quartz, to conduct the mountain's song. Produces Stonecallers.Khazad GreatholdNo direct listed cost
Grand LaboratoryProduces Scientists who do not attack, but unlock upgrades and buff other dwarves. Produces Laser Cannons.Khazad GreatholdGold: 650
Mithril: 1
Dwarves: 0
ManufactorumProduces Bulldozers who are expensive, but powerful ore collectors, that can also protect runners. Produces Gyrocopters, defensive collectors, who fire short-range beams at falling rocks, and fishing nets at falling ore.Khazad GreatholdGold: 1000
Mithril: 0
Dwarves: 0
MeadhallProduces Brewmasters who throw beer kegs at dwarves, buffing them. Can concoct special brews. Some are so potent they can even transmute ore into gems.Khazad GreatholdGold cost not shown until unlock
Dwarf cost not shown until unlock
Miner's GuildAaaah the smell of gold beneath Mother's malleable flesh, I come for thee! Produces good old fashioned miners, who hit rock with metal till it breaks.Khazad GreatholdGold: 0
ShrinePraise be, oh gold! Produces priests, who alongside unemployed dwarves, yield Faith. Specializes into 1 of 4 different gods, which grants access to unique boons and powerful rituals.Khazad GreatholdGold cost not shown until unlock
Dwarf cost not shown until unlock
Smuggler's GuildUpgrade in this building's progression chain; prioritize it when that building is part of your current strategy.Khazad GreatholdNo direct listed cost
Spelunker's GuildProduces spelunkers and treasure hunters who delve deep into the underbowels of the mountain, seeking artifacts and ancient treasures. Some may even return back home.Khazad GreatholdGold: 1200
Dwarves: 1
Swap BuildingsThrough geomantic rune magic, clever modular construction and amish relocation technique, this ritual swaps the positions of 2 buildings, or places a building into an empty slot.Khazad GreatholdGold: 40
Gold base: 40
The Great ForgeAh, my cold moldable friend, let me bathe you in fire, for you may be but a humble ingot, yet you will grow into wonders which will endure long after I am gone.Khazad GreatholdGold: 700
Dwarves: 0
The Great MawRock and stone, blood and bone, gold and lore, give me more! Build this to hire Runners who will collect ore for you.Khazad GreatholdGold: 0
Alkahest ApertureLaser Cannon gets bonus damage per Alchemy Research.LaboratoryNo direct listed cost
AlchemyThe ultimate purpose of alchemy is finding the Philosopher's Stone, which is required to access The Great World Spire. Every 20 uses the mithril cost is increased by 1.Grand LaboratoryGold cost not shown until unlock
Broadaxe BeamLaser beam gets a wider beam and gets bonus crit chance.Grand LaboratoryGold: 100
8 tiers
Cookie CutterLaser Cannon gains bonus damage over time, Gem luck, and a calamity damage multiplier.Grand LaboratoryGold: 300
Mithril: 1
9 tiers
Cooling MastersLaser Cannon gets bonus cooldown reduction.Grand LaboratoryGold: 100
Dwarves: 1
10 tiers
CyberdwarfUnlocks Gorilla Arms and Rhino Legs for runners. Tier 2 unlocks C.L.U.S.T.E.R.P.I.C.K. For miners (requires T4 prestige upgrade). Each tier further buffs upgrades as specified.Grand LaboratoryGold: 1337
Mithril: 2
4 tiers
Deep Core TechnologyLaboratory tech-chain entry that supports deeper mithril and late-game science progression once its unlock condition is met.Grand LaboratoryGold cost not shown until unlock
4 tiers
Disco ShuffleWhenever you move Grand Laboratory with the Buildings Swap ritual, all Laser Cannons get temporarily empowered with bonus luck and bonus crit chance for the next 8-24 seconds of firing.Grand LaboratoryGold: 210
4 tiers
Energy SustainerLaser Cannon fires up to bonus fire duration add seconds longer.Grand LaboratoryGold: 110
11 tiers
Laser CannonTakes a long time to charge-up, then deals rapid damage every 0.5 seconds for 5 to 8 seconds. Stats tracked: Attack Cooldown, Damage, Calamity Multiplier, Den Damage Multiplier, Crit, Crit Multiplier, Luck, Gem LuckGrand LaboratoryGold: 0
Gold base: 190
Mithril: 0
Dwarves: 2
Magnetic Shielder AuraThe laser beam is now surrounded by the listed chance to deal 0 to rock zap maximum damage to any falling rock it touches, hopefully disintegrating it in the process.Grand LaboratoryGold: 420
8 tiers
Power OverwhelmingIt's over 9000! Laser Cannon gets bonus damage over time for each Scientist!Grand LaboratoryGold: 600
Mithril: 2
7 tiers
Projectile Empowering FieldThe laser attunes projectiles to the mountain's frequency, making them keen to hit to just the right places. Projectiles passing the laser beam now get empowered by it and gain proj crit bonus luck.Grand LaboratoryGold: 410
7 tiers
Quantum ScramblerLaser Cannon deals bonus damage over time against dens. Each scientist adds a chance for mountain hits to erupt into a gem geyser.Grand LaboratoryGold: 400
Mithril: 2
7 tiers
Scientist-Each Scientist increases the odds of various specified upgrades triggering. -Some upgrades and units require a certain number of Scientists to be unlocked.Grand LaboratoryGold: 0
Gold base: 72
Dwarves: 1
Superheated Gem HarvesterThe intense heat of the laser is such it can create gems! Laser Cannon gets a chance on damage to drop random bonus gems! Chance is increased by 0.2% per scientist, 0.04% per damage and 0.05% per luck.Grand LaboratoryGold: 360
6 tiers
Therapeutic LaserIf a runner touches the laser while airborne, he gets empowered and shielded temporarily. With prestige upgrade, if ore touches the laser, it has a small chance of being transmuted into a gem.Grand LaboratoryGold cost not shown until unlock
4 tiers
BulldozerA treaded metal machine, shaped like a bull and powered by steam and fire. The metal beast can carry a vast amount of ore before it needs returning, and is heavily protected from falling rocks with mithril plating.ManufactorumGold: 700
Gold base: 700
Mithril: 4
Dwarves: 2
Enlarged Storage BayThe stomach grows, allowing the metal beast to carry significantly more ore before needing to return. Bulldozer gets bonus carrying capacity. Tier 5 makes the bulldozer able to carry artifacts as well.ManufactorumGold: 180
10 tiers
GyrocopterGyrocopters fly above the stash and fire short-range beams at falling rocks. They also shoot fishing nets trying to catch falling ores or skim from the top of the ore pile. This is not very effective early.ManufactorumGold cost not shown until unlock
Mithril cost not shown until unlock
Dwarf cost not shown until unlock
Focusing LensesGyrocopters deal bonus damage per beam.ManufactorumNo direct listed cost
More Beams!Gyrocopters fire bonus gyrocopter beams per burst.ManufactorumNo direct listed cost
CogitatorsRune-etched timing cogitators refine the firing cycles of the beam batteries. Gyrocopters get bonus cooldown reduction.ManufactorumNo direct listed cost
Fishing NetsThere's plenty of ore in the sky. Nets get bonus cooldown reduction.ManufactorumNo direct listed cost
Gem TrawlersNets get bonus radius and more captured ores they can capture.ManufactorumNo direct listed cost
Living MetalBulldozer gets bonus bulldozer hp regen every 5 seconds and reduced stun duration.ManufactorumGold: 330
4 tiers
Mounted A.R. TurretA compact anti-air turret mounted on the bulldozer's back, designed to intercept falling rocks before they can damage the machine. Turret gets bonus cooldown reduction and bonus accuracy.ManufactorumGold: 500
Mithril: 1
6 tiers
Rapid Repair ServitorsBulldozer rests for less time and heals for the listed amount after resting (40% by default).ManufactorumGold: 200
Dwarves: 1
6 tiers
Reinforced HullAdditional mithril plating and structural reinforcements make the bulldozer more resilient to the falling sky. Bulldozer gets bonus HP.ManufactorumGold: 220
Mithril: 1
6 tiers
ReconnaissanceAll dwarves deal bonus damage to dens for each gyrocopter.ManufactorumNo direct listed cost
Turbocharged EngineEnhanced steam pressure and improved fuel injection systems dramatically increase the bulldozer's movement speed. CHOO MFER! Bulldozer gets bonus speed.ManufactorumGold: 240
10 tiers
UpheavalUpheaval has 5% chance to have no cooldown, increased by 0.25% for each missing HP among Bulldozers (max 35%).ManufactorumNo direct listed cost
Golden BombManually aimed upon use. Launches a barrel that contains both the Ox-Lung Lager and the Bling-Barrel Brew, at respective tier of potency.MeadhallNo direct listed cost
Bling-Barrel BrewA keg is thrown on its random cooldown at a random ground location, turning ores into Amberuby gems worth their original value plus the listed bonus. It gains +1.5% per Brewmaster.MeadhallNo direct listed cost
Bling GusherThe Bling-Barrel Brew's throwing cooldown is reduced by the listed upgrade value.MeadhallNo direct listed cost
BrewmasterTheir blood is 67% alcohol. Merely being in their presence makes you intoxicated. Brewmasters unlock new brews, and each Brewmaster increases the delivery rate of kegs by 2%.MeadhallNo direct listed cost
Dragon-Slayer's AleA barrel of gold-infused ale. It foams like a dragon's breath. A keg of this brew is thrown on its random cooldown at a random column of buildings, buffing all dwarves in that column with a stacking bonus damage buffMeadhallNo direct listed cost
Bottomless DragonThe Dragon-Slayer's Ale keg cooldown is reduced by the listed upgrade value.MeadhallNo direct listed cost
Midas Beer NukeDrops a nuke full of Bling-Barrel Brew. Also destroys all rocks and wakes up all stunned runners.MeadhallNo direct listed cost
Oxelerated DeliveryThe Ox-Lung Lager's throwing cooldown is reduced by the listed upgrade value.MeadhallNo direct listed cost
Ox-Lung LagerA keg of this brew is thrown on its random cooldown at a random location on the ground, buffing all runners with a stacking +1 carrying capacity and bonus speed for 15-30 seconds (max 5 stacks).MeadhallNo direct listed cost
Blessing Of The Golden GodThe more gold you have the higher the chance of throwing a GOLDEN PICKAXE!Miner's GuildGold cost not shown until unlock
4 tiers
C.L.U.S.T.E.R.P.I.C.K.Moments after a pickaxe is thrown, it has a cluster pick chance to erupt into a cluster of 2-4 smaller pickaxes, with 50% lower damage but otherwise identical stats. The chance is increased by 1% per Cyberdwarf tier.Miner's GuildGold: 2000
Mithril: 2
4 tiers
Gemcraft AcademyAll dwarves get bonus Gem luck for each Miner. Gem luck increases the odds of dropping gems instead of non-gems, and only slightly increases the odds of getting bonus loot.Miner's GuildGold: 250
Mithril: 1
4 tiers
MegapickThe Miners together pull out and throw a massive pickaxe, imbued by their unshakable spirit. It deals MEGA damage and can trigger all pickaxe upgrades. The more Miners you got, the picker the axe.Miner's GuildGold cost not shown until unlock
MinerStats tracked: Attack Cooldown, Damage, Calamity Multiplier, Den Damage Multiplier, Crit, Crit Multiplier, Luck, Gem Luck, Mithril Luck, Pickarang, Thunderboom.Miner's GuildGold: 0
Gold base: 50
Dwarves: 1
Mithril PickaxesAhh, how effortlessly mithril breaks rock, as if it was trained for it since creation! Pickaxes get bonus damage.Miner's GuildGold: 140
Mithril: 1
6 tiers
Offering To The Great MotherEvery evening before slumber, miners leave an offering of gold. When they wake, the gold is gone. Miners get bonus Luck. Luck is a top-tier stat. It increases the chance of higher value loot and lucky jackpot hits.Miner's GuildGold: 150
9 tiers
PickarangAlien technology from down under. Only a few dwarves can understand it. When a pickaxe hits the Mountain it can bounce back like a boomerang and hit the Mountain again! This can theoretically happen forever.Miner's GuildGold: 800
Mithril: 2
8 tiers
Raised By PickaxesMiners get bonus damage. Higher damage can yield higher value loot. It also has higher force, which throws ore and rocks further.Miner's GuildGold: 70
13 tiers
Rock And Protein DietMiners get bonus throwing velocity, which makes them miss the mountain less and allows them to throw higher up the mountain, where veins and dens may lay.Miner's GuildGold: 50
5 tiers
Sharpthrower GogglesDwarves can spot a speck of gold mountains away. Miners get bonus hit chance. By default critical hits do 1.5x damage.Miner's GuildGold: 90
9 tiers
SlayerMiners deal bonus damage against Dens. Dens attack Runners and shield the Mountain from projectiles, but they drop loot and even artifacts.Miner's GuildGold: 220
9 tiers
The Art of Faster ChuckingMiners get bonus cooldown reduction.Miner's GuildGold: 80
16 tiers
Thunderboom TipsRunesmiths charge the pickaxe with booming thunder, furiously reverberating inside its mithril prison. Upon hitting a hard surface, the prison will crack and unleash earth shattering fury.Miner's GuildGold: 600
Mithril: 1
5 tiers
Enchant Zealous FuryAfter casting this ritual, select a dwarf or their building. All existing and future dwarves of that type permanently gain: +5% crit-damage.ShrineNo direct listed cost
Expand Holy GroundsUpgrade in this building's progression chain; prioritize it when that building is part of your current strategy.ShrineNo direct listed cost
Great InhaleFor the next 7-14 seconds, The Great Maw inhales and guzzles all ore!ShrineNo direct listed cost
Mass ApotheosisCreates 1 soul and 8-12 faith.ShrineNo direct listed cost
PriestUpon every mountain kill, you gain Faith equal to the number of Priests to the power of 0.85. You gain additional faith equal to 0.25 times the square root of the number of unemployed dwarves.ShrineNo direct listed cost
Sacrifice BeardsCreates 1-4 mithril and 3-6 faith.ShrineNo direct listed cost
SanctificationCreates 1 Priest. Scales the gold cost normally. Each use increases the ritual cost by +2 Mithril and +5 Faith.ShrineNo direct listed cost
Great Grom AltarHe who made fire and lightning. Tier 1 - Unlocks the Holy Hand Grenade demodwarf upgrade (requires Powder Hall tier 3). Unlocks Enchant Zealous Fury ritual. Tier 2 - All dwarves deal 2% more damage per Priest.ShrineNo direct listed cost
Great Maw AltarTier 1 - Unlocks two sacrifice rituals. Tier 2 - Whenever the Mountain would reclaim ore, there's 10% chance the Maw reclaims it instead. Unlocks The Great Inhale ritual.ShrineNo direct listed cost
Great Mother AltarTier 1 - Underground Housing costs 10% less gold. Unlocks the Sanctification ritual. Tier 2 - Ores and gems are worth 20% more and +1.5% per Priest. Tier 3 - All dwarves cost 0.5% less gold for each Priest.ShrineNo direct listed cost
Great Shabu AltarTier 1 - Increases the odds of good outcomes for Spelunkers, Treasure Hunters, Forge Artifact and Alchemy. Especially for obtaining unique artifacts. Unlocks Shabu's Laughter ritual.ShrineNo direct listed cost
Thunderline NetworkLess time to return based on the listed upgrade value.Spelunker's GuildGold: 350
Mithril: 1
10 tiers
Ancestral LoreIncreases the odds of spelunkers retrieving PP by the listed upgrade value. In general, each time spelunker obtains PP, the base odds are reduced by flat 0.1%.Spelunker's GuildGold: 200
Mithril: 1
6 tiers
Drums In The DeepIncreases the chance of multiple dens appearing by the listed upgrade value when mountain reaches half health or is destroyed.Spelunker's GuildGold: 400
8 tiers
Explosives KitSpelunkers are now kitted with timed explosives, which they plant deep inside the mountain as a parting gift. Whenever a spelunker returns, the spelunker deals a listed share of mountain max health as damage.Spelunker's GuildGold: 2500
Mithril: 1
6 tiers
Grand LodgeWhenever a Spelunker returns, all dwarves gain bonus damage for the listed duration. Whenever a Treasure Hunter returns, they instead gain bonus damage for the same duration.Spelunker's GuildGold cost not shown until unlock
Mithril cost not shown until unlock
2 tiers
Mithril DiviningThrough star-etched crystals and ancient runes, dwarven seers divine the whispers of mithril veins. Increases Mithril luck of all dwarves by spelunker mithril luck.Spelunker's GuildGold: 300
10 tiers
Relic RaidingIncreases the chance that dens drop artifacts by the listed chance.Spelunker's GuildGold: 200
Mithril: 1
9 tiers
SpelunkerEach spelunker returns after the listed return time with one weighted outcome: gold scaled by mountain level and mapping, 1-3 mithril, mithril plus 1-3 revealed mithril veins, 1-3 dens, nothing, an injury with doubledSpelunker's GuildGold: 0
Gold base: 180
Dwarves: 1
Treasure HunterEach treasure hunter returns after the listed return time with one weighted outcome: a random artifact, a unique Tier 5 artifact, 2-4 mithril, 1-3 PP, 1 soul, a trap calamity, an injury with doubled rest, a graveSpelunker's GuildGold cost not shown until unlock
Dwarf cost not shown until unlock
Antiquities ExpressLess time to return based on the listed upgrade value.Spelunkers GuildNo direct listed cost
Treasury AcquisitionDwarves have an entire tree of science dedicated to maximum treasure extraction, which often means turning every nook and cranny, finding every last hidden vault, then blowing it all up just in case.Spelunker's GuildGold: 150
11 tiers
Underground MappingRepresents how much the underground has been cartographed. Spelunkers do this automatically on their own, but gold can always grease its way towards deeper information.Spelunker's GuildGold: 230
15 tiers
Boon of ChadThis ritual bestows great strength and vigor to the most venerable runners! All runners get +6 carrying capacity and +50% gathering speed until they return to base.The Great ForgeGold: 200
Gold base: 200
Boon of ShieldingThis ritual bestows protection to those brave enough to dance amongst the falling stars! All runners get surrounded by a magical forcefield for 15-30 seconds, which shields them from falling rocks.The Great ForgeGold: 200
Gold base: 200
Call EarthquakeThis powerful ritual angers the ground and triggers a mighty earthquake, which deals damage to the mountain and forcefully knocks ore and runners all over the place.The Great ForgeGold: 500
Gold base: 500
Enchant Calamitous ForceAfter casting this ritual select a dwarf or their building. All existing and future dwarves of that type will permanently get +2 force. +7% calamity damage.The Great ForgeGold: 300
Gold base: 300
Enchant Good LuckAfter casting this ritual select a dwarf or their building. All existing and future dwarves of that type will permanently get +4 luck. Each type of dwarf can only be enchanted with this up to 4 times.The Great ForgeGold: 300
Gold base: 300
Enchant Lethal PrecisionAfter casting this ritual select a dwarf or their building. All existing and future dwarves of that type will permanently get +2% crit. Each type of dwarf can only be enchanted with this up to 4 times.The Great ForgeGold: 300
Gold base: 300
Enchant Primal PowerAfter casting this ritual select a dwarf or their building. All existing and future dwarves of that type will permanently get +5% damage.The Great ForgeNo direct listed cost
Forge ArtifactEach use has a 67% chance to create one of five unique Tier 5 artifacts. The remaining 33% chance forges a random Tier 3 or Tier 4 artifact.The Great ForgeGold: 400
Gold base: 400
Mithril: 3
Mithril ForgingMithril whispers primordial secrets to its molder. To forge it is to dance with ancient starlight itself. Tier 1 unlocks Mithril Pickaxes and Pickarang for miners. Mithril Chainmail for runners.The Great ForgeGold: 120
Mithril: 1
4 tiers
Ritual PowerUnlocks rituals, and each tier further buffs some rituals as specified in their description. Unlocks: -Enchant Good Luck -Enchant Lethal Precision -Enchant Calamitous Force -Call Earthquake -Bulldozer's Living MetalThe Great ForgeGold: 666
3 tiers
Rune of FlameFlamers and demodwarves get bonus damage per runesmith.The Great ForgeGold: 250
Mithril: 1
3 tiers
Rune of FortuneAll dwarves get bonus luck per runesmith.The Great ForgeGold: 250
Mithril: 1
3 tiers
Rune of MachineHarpoon Ballista, Laser Cannon and Great Duke Cannon get bonus cooldown reduction per runesmith.The Great ForgeGold: 250
Mithril: 1
3 tiers
Rune of MightMiners get bonus damage per runesmith.The Great ForgeGold: 250
Mithril: 1
3 tiers
Rune of PowerAll dwarves get bonus damage per runesmith.The Great ForgeGold: 250
Mithril: 1
3 tiers
Rune of SpeedRunners and bulldozers get bonus speed per runesmith.The Great ForgeGold: 250
Mithril: 1
3 tiers
Rune of WarAll dwarves get bonus damage to dens per runesmith. Whenever a den is destroyed, all dwarves get stacking bonus crit chance and bonus luck per runesmith for 6-12 seconds.The Great ForgeGold: 250
Mithril: 1
3 tiers
RunesmithWith a chant and a crescendo of rhythmic pounds, the Runesmith prepares his anvil to sing true, before the final strike forges magic into a rune, instilling power to steel and flesh.The Great ForgeGold: 0
Gold base: 105
Dwarves: 1
Carrying CapacityRunners get bonus carrying capacity.The Great MawGold: 70
25 tiers
Dodgy ProfessionRunners get a chance to dodge falling rocks and monsters. Dodge is increased by +0.15% per luck and capped to a max of 69%.The Great MawGold: 80
12 tiers
Exalted Beard AuraWhenever a runner is hit by a falling rock, there is a chance that his powerful beard aura deflects it away. Each deflection drains 1 charge out of beard aura max charges and they slowly recharge over 40-60 seconds.The Great MawGold: 420
Mithril: 2
6 tiers
Gemstone FrenzyRunners get bonus Speed for 7-10 seconds for each Gem they deliver. They must still rest first though.The Great MawGold: 300
Mithril: 0
5 tiers
Gorilla ArmsRunners get bonus Carrying Capacity. Whenever picking up a rock, Runners have a chance to flex hard and YEET their payload back towards the stash, like the chads they are.The Great MawGold: 3000
Mithril: 3
5 tiers
Lust For GemsWhenever a Runner picks up a gem, he gets so ecstatic he gets a stacking buff of bonus Speed for 3-5 seconds.The Great MawGold: 250
6 tiers
Magnetic GlovesLittle magnetic runes are etched into the fingertips of these gloves, allowing for easier and less slippery ore accumulation. Runners get bonus speed.The Great MawGold: 100
15 tiers
Mithril ChainmailThick layers of leather and mithril mesh clad the dwarf, hopefully providing some protection against monsters, stray explosives and falling rocks. Runners get reduced Stun duration!The Great MawGold: 250
Mithril: 1
6 tiers
Pixie CocaineRunners move faster and recover from stuns sooner, but their dodge is reduced. Each delivery has a crashout chance that rises the longer the runner avoids crashing out, which stuns the runner for a long time.The Great MawGold: 666
5 tiers
Prospector's Massive NoseWhenever a Runner picks up a non-gem ore, there's a nose chance that he gets lucky and finds a random gem. Chance increased by 0.06% per luck.The Great MawGold: 170
8 tiers
Rhino LegsRunners get bonus Carrying Capacity. Reduces speed penalty for each carried ore by reduced speed penalty.The Great MawGold: 3000
Mithril: 3
5 tiers
RunnerStats tracked: Move Speed, Carry Capacity, Dodge, Luck, Resting Time, Stun Duration Multiplier, Gathering Time, Gorilla YEET.The Great MawGold: 0
Gold base: 38
Dwarves: 1
Sacrifice To The Great MawOh great devourer of stone, take my blood and gold, so you may spare me from your falling children and help me stumble upon glittering stars! Runners get bonus Luck. Bonus resting time.The Great MawGold: 240
7 tiers
Stoutly MarchRunners get bonus Speed.The Great MawGold: 50
15 tiers
Insatiable GuzzlerThe Great Maw now sucks in ore near his mouth, because he knows how sloppy the runners are at depositing their loads. Tier 2 increases the force and radius of the suction.The Great MawGold: 200
Mithril: 0
6 tiers