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Falling Rocks and Hazard Defense

Falling hazards are both a calamity system and a den-defense system. The mechanics include weighted rock spawning, runner hit checks, dodge/shield counters, turret destruction rewards, and special den projectile objects.

Falling Rock FormulaFalling rocks use a weighted five-rock table. Stronger rock types become more likely as calamity strength increases.
Calamity Trigger EffectsEach calamity trigger raises calamity level, starts an 8-second calamity window, runs the chosen event, and can reveal a den if the den-reveal upgrade succeeds.
Falling/Hazard Objects8
ObjectHP / DamageRadius / Gravity / SpinUsed By
Falling RockHP: 0
Damage: 0
Explosion Radius: 0
Grav: 0
Spin Speed: Random speed between 200-1200.
Spawn Immunity Timer: 1.3
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Falling BoulderHP: 5
Damage: 1.5
Explosion Radius: 5
Grav: 82
Troll Cave (attack)
Mithril Vein (hit/attack)
Falling EnergyHP: 4
Damage: 1.6
Explosion Radius: 6
Grav: 84
Spin Speed: Random speed between 1200-1400.
Ancient Vault (hit/attack)
Falling MeatHP: 3
Damage: 1.3
Explosion Radius: 4
Grav: 82
Troll Cave (hit)
Falling GoblinHP: 1
Damage: 0.7
Explosion Radius: 3
Grav: 82
Goblin Den (hit)
Falling BoneHP: 1
Damage: 0.6
Explosion Radius: 2
Grav: 82
Dark Castle (hit/attack)
BoulderHP: 100
Damage: 0
Explosion Radius: 22
Grav: 110
Spin Speed: Random speed between 400-600.
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Boulder SmallHP: 100
Damage: 0
Explosion Radius: 14
Grav: 110
Spin Speed: Random speed between 400-600.
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MechanicPlayer MeaningRelated Systems
Rock selectionCalamities choose from a weighted falling-rock table; stronger rock variants become more common as calamity strength rises.Calamity System
Runner hitsFalling hazards can stun or damage runners unless dodge, shield, or immunity effects prevent the hit.Runner and hazard stats
Shield countersShield-granting artifacts and upgrades are the most direct way to keep haulers moving through rock-heavy calamities.Artifacts and prestige
Turret cleanupAnti-rock turrets and rocket/cannon effects can destroy falling rocks before they reach workers.Ballistics and artillery
Reward side effectsSome artifacts turn rock destruction or runner hits into gem, speed, shield, or PP-style rewards.Artifact effects
EntryType / BuildingEffect / Use
Tome Of CalamityArtifactCollect: Immediately triggers 5 calamities. Passive: Whenever you trigger a calamity, all dwarves permanently gain +0.15% damage.
Calamity TotemArtifactA mystical totem that emboldens dwarves in times of disaster. Passive: Whenever a calamity triggers, all dwarves get their cooldown set to 20% of max.
Aegis MedallionArtifactPinned to the chest of those who never drop a load. Passive: Whenever a Runner reaches his maximum carrying capacity, he gains a magical shield that protects him from falling rocks for 15-30 seconds.
Divine Slapping GlovesArtifactPassive: If you wake up a runner by slapping, he gets a shield for 15-30 seconds.
Dragon's EggArtifactCollect: +7 PP and triggers the Rain of Gems calamity 7 times. Passive: Required to access the Great World Spire.
Eye Of CalamityArtifactCollect: Trigger 10 calamities. Passive: All dwarves have +20% calamity damage multiplier. Whenever you trigger a calamity, all dwarves get 25% cooldown reduction for 6-12 seconds.
Falling Star OrnamentArtifactCollect: A golden star falls from the sky. Passive: Whenever a falling rock is destroyed by a turret, it has increased chance of dropping gems.
Quickbeer DispenserArtifactA dose of magical ale is dispensed to the returning runner. Passive: Whenever a Runner delivers a payload, he has a 20% chance to gain +50% speed, +100% gathering speed and +30% dodge for 12-16 seconds.
Gemstorm IdolArtifactPassive: Whenever you collect an artifact, there is a 70% chance to trigger a Rain of Gems calamity.
Golden CraneArtifactPassive: Runners get +10% dodge.
Hermes SandalsArtifactPassive: Whenever a Runner dodges a falling rock, he gets +1% Speed permanently, up to maximum of 30%.
Greyglitter Dowsing AmuletArtifactMythically rare magic, able to detect mithril veins deep below layers of rock. Passive: All dwarves get +4 mithril luck.
Oxheart WardArtifactPassive: The Ox-Lung Lager now also shields runners for 15-30 seconds.
Red BullArtifactPassive: Bulldozers gain +16 max HP. Whenever they are hit by a falling rock, they gain stacking +20% speed for 10 seconds.
Rocket BootsArtifactPassive: +30% speed. Tiny chance at any point for the rockets to malfunction and send the dwarf flying.
Shabu's HumourArtifactPassive: Whenever a runner is stunned by a falling rock, there's a tiny chance he explodes in a shower of gems and is yeeted into space!
Shield of OlafArtifactPassive: Whenever a runner stops resting or gets hit by a rock, there's a 15% chance he gets a shield that lasts 15-30 seconds.
Sorcerous SpyglassArtifactPassive: Ballistas and turrets get +10% flat accuracy.
Steamskate BootsArtifactPassive: Runners get +18% speed, but -4% dodge and +12% resting time.
Air StrikeArtillery HallCannonballs have a chance to call an air strike on the mountain. Chance is increased by +1% per nuclear research tier and +0.15% per gyrocopter.
Bullet BallinArtillery HallShoots a massive rocket out of Artillery Hall, which must be guided by your cursor. The rocket destroys all falling rocks in its path, but takes damage in the process.
Boulderbane RunesArtillery HallCannonballs now have 60% chance to collide with falling rocks and deal 2 to rock collision damage to them. The chance is increased by 4% per cannonball size.
NukeArtillery HallDrops a nuke upon the earth. Blows everything into heavens and destroys all falling rocks. Deals damage to the mountain and all dens equal to 30,000 + 0.25-1% of the mountain's max health.
Massive BallsArtillery HallDuke Cannons get bonus cannonball size and bonus damage. Cannonball size increases the collision box, which helps with hitting dens and falling rocks. It also increases the chance of damaging falling rocks.
Nuclear ResearchArtillery HallTier 1 unlocks Nuke ritual. Tier 2 unlocks Airstrike upgrade. Tier 3 unlocks Dance Of the Ballins ritual. Tier 4 triples the damage of airstrike rockets.
Great Duke CannonArtillery HallA massive cannon that shoots elephant-sized cannonballs. The impact shakes the mountain like a small meteor.
Anti-Rock TurretBallistics WorkshopShoots laser bolts at falling rocks, with accuracy as dubious as a coin flip. Prioritizes rocks closest to the ground or itself.
Falling PinatasBallistics WorkshopIn general whenever any falling rock is destroyed by anything, it has a tiny chance of containing gold or gems. But now, whenever a turret destroys a falling rock, that chance is increased by +pinatas value.