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Calamities Guide

Calamities are pressure events. Read them by what they threaten: falling hazards, dens, direct mountain effects, gem/gold events, or special scripted rewards.

ThreatWhat Helps
Falling rocks and bouldersRunner dodge, stun resistance, shields, anti-rock turrets, cannonball rock collision, and any effect that clears falling hazards.
Dens from calamitiesDen damage, lower den HP, artifact/den prestige, and burst tools that can clear dens before they stall the run.
Fireballs and molten hazardsMore damage uptime and hazard clearing so workers are not repeatedly stunned.
Reward-style calamitiesGem rain, golden events, mithril events, and keg rain are opportunities if your hauling capacity can keep up.
SelectionA calamity becomes eligible once either calamity level or mountain level reaches its minimum. Higher-tier calamities gain extra weight as calamity level rises, then the game picks from the weighted pool.
TriggerEach calamity trigger raises calamity level, starts an 8-second calamity window, runs the chosen event, and can reveal a den if the den-reveal upgrade succeeds.
Falling RocksFalling rocks use a weighted five-rock table. Stronger rock types become more likely as calamity strength increases.
CalamityTierMin LevelWeightWhat Happens
BoulderfallSpecial eventTriggeredOutside normal poolSpecial rockfall event label; it is not part of the normal weighted calamity pool shown in the table.
Boulder Trap2544Drops a Boulder hazard from above or beside the mountain.
Dance of Boulders2542Drops 4-7 Boulder Small hazards from above or beside the mountain.
Earthquake21228Starts an earthquake lasting 7-11 seconds; it ticks every 0.5-1.0 seconds and uses 35-65 base damage before calamity modifiers.
Falling Star31223Drops a Falling Star hazard from above or beside the mountain.
Flight of RocketsSpecial eventTriggeredOutside normal poolSpecial rocket event label tied to rocket and artillery-style effects rather than the normal weighted calamity pool.
Goblin Caverns1075Spawns 1-2 Goblin Dens on the mountain.
Goblin Invasion2530Spawns 3-4 Goblin Dens on the mountain.
Golden Geyser2633Starts a golden geyser away from the stash/mountain for 7-9 seconds.
Golden Star31218Drops a Golden Star hazard from above or beside the mountain.
Gush2445Starts a 3-second ground gush in a random 48-124 pixel wide section, avoiding the stash and mountain when possible.
Meteor Shower31227Drops 6-13 Falling Fireball hazards from above or beside the mountain.
Minor Rockfall1090Drops 3-8 falling rocks from above the mountain.
Mithril MotherloadSpecial eventTriggeredOutside normal poolSpecial mithril reward event label, separate from the normal weighted calamity roll.
Molten Blob2455Drops 1-2 Molten Blob hazards from above or beside the mountain.
Molten Shower3636Drops 3-5 Molten Blob hazards from above or beside the mountain.
Rain of FrogsSpecial eventTriggeredOutside normal poolSpecial rain event label, separate from the normal weighted calamity roll.
Rain of Gems2722Starts gem rain for 8-10 seconds.
Rain of GreyglitterSpecial eventTriggeredOutside normal poolSpecial mithril-themed rain event label, separate from the normal weighted calamity roll.
Rain of KegsSpecial eventTriggeredOutside normal poolSpecial keg rain event label tied to Meadhall or Brewmaster-style effects, separate from the normal weighted calamity roll.
Rain Of Stones2255Drops 12-19 falling rocks from above the mountain.
Rock Geyser2444Starts a rock geyser away from the stash/mountain for 6-12 seconds.
Rock Storm2557Starts a rock storm for 7-13 seconds.
Rockfall1090Drops 5-11 falling rocks from above the mountain.
Rockslide2275Drops 8-14 falling rocks from above the mountain.
Sky Torn Asunder21027Drops 5-9 small fireballs and 7-12 falling rocks from above the mountain.
Troll Invasion31226Spawns 3-4 Troll Caves on the mountain.
Troll Lair2550Spawns 1-2 Troll Caves on the mountain.
Volcanic EruptionSpecial eventTriggeredOutside normal poolSpecial volcanic event label, separate from the normal weighted calamity table.
Wrath Of RocksSpecial eventTriggeredOutside normal poolSpecial high-impact rock event label, separate from the normal weighted calamity table.