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Mechanics

The mechanics pages summarize the formulas, resources, object stats, and decision rules that matter to players.

PageWhat it contains
Mountain Health and LevelingHealth bands, 1.115 health coefficient, calamity bar formula, special levels, PP and soul timing.
Mithril DropsExact mithril progress formula, luck scaling, drop step range, and den mithril sources.
Den LootDen health percent formulas, artifact chance, max artifact tiers, loot ranges, and loot multipliers.
Den Spawning and PlacementDen eligibility, level-weighted selection, free-space placement, half-health spawns, and den attack objects.
Artifact SelectionWeighted artifact rolls, unique artifact choice logic, tiers, and top weighted artifacts.
Calamity SystemCalamity selection formula, duration, falling-rock weights, and event behavior summaries.
Falling Rocks and Hazard DefenseFalling-rock spawn rolls, hit/dodge/shield logic, rock destruction drops, and den/calamity hazard payloads.
Ore SelectionOre/gem value table, drop counts, gem preference, and selection rules.
Ore Drop PipelineDamage-to-value conversion, drop count curve, jackpot/overfill, gem bias, and weighted ore selection signals.
Ore Reclaim PressureMountain ore reclaim thresholds, surge scaling, emergency cleanup, and runner pressure points.
Upgrade Effect MechanicsActive upgrade/effect IDs, passive scaling, and effect groups.
Dwarf and Weapon StatsBase damage, crit, luck, speed, cooldown, hauling, projectile, stash, and system stat formulas.
Rituals, Runes, Enchants, and TransmutationRitual unlocks, rune/enchant modifiers, cooldown/cost hooks, boons, nukes, and transmutation-related effects.
Spelunking ReturnsSpelunker timers, outcome weights, return queues, underground mapping, and expedition reward scaling.
Prestige StatePrestige spend accounting, tier gates, mountain-kill counters, and permanent modifier registration.
Keys and Special Mountain GatesRuby/Sapphire/Emerald keys, Goblin Crown, spire labels, and gate-style late-game signals.
Object StatsImportant dwarf, weapon, hauler, storage, and falling-hazard stats.