Ore Selection
| Max Ore Drops | Mountain levels 1-50 usually drop 1 ore item, with occasional 2-3 item drops. Levels 51-100 gradually shift toward fewer drops, ending around 48% no drop, 47% one drop, 4% two drops, and 1% three drops; level 100+ keeps those odds. |
|---|---|
| Gem Preference | If a hit deals at least 15 damage and has gem bias, it can force a single gem roll. The chance starts at 12%, increases with gem bias and luck, and caps at 60%. |
Selection Rules
Section titled “Selection Rules”- Very common ores stay important, but the weighting is softened so they do not completely crowd out rare drops.
- The drop picker filters by remaining damage value; gem bias and luck can let better gems fit into the roll.
- Drops closer to the remaining value budget get preferred.
- Eligible gems get extra weight from gem bias.
Ores and Gems by Value
Section titled “Ores and Gems by Value”| Ore/Gem | Value | Weight | Kind |
|---|---|---|---|
| Mithril | Special resource | 100 | Ore |
| Massive Pure Gold | 1000 | 25 | Ore |
| Oathgold | 200 | 50 | Ore |
| Huge Pure Gold | 120 | 110 | Ore |
| Adamantine | 100 | 80 | Ore |
| Sungold | 47 | 130 | Ore |
| Coreheart | 42 | 70 | Ore |
| Diamond | 34 | 120 | Gem |
| Pink Diamond | 33 | 3 | Gem |
| Deep Pearl | 33 | 2 | Gem |
| Ruby | 30 | 120 | Gem |
| Emerald | 25 | 110 | Gem |
| Large Pure Gold | 25 | 180 | Ore |
| Sapphire | 24 | 110 | Gem |
| Topaz | 22 | 110 | Gem |
| Amethyst | 21 | 110 | Gem |
| Medium Pure Gold | 17 | 160 | Ore |
| Large Gold Ore | 15 | 85 | Ore |
| Small Pure Gold | 12 | 110 | Ore |
| Medium Gold Ore | 11 | 65 | Ore |
| Small Gold Ore | 7 | 25 | Ore |