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Rituals, Runes, Enchants, and Transmutation

This page groups action-name systems from building, artifact, prestige, and active-upgrade records: ritual cost/cooldown hooks, rune buffs, enchant limits, boons, nukes, wind-bomb style effects, and transmutation-related artifact/prestige hooks.

Ritual / Rune / Enchant Mechanics37
Ritual Cost Modifiers17
Timed Effects14
EntryType / BuildingEffect / Use
Bob-omb's IdolArtifactPassive: Demodwarf's BIG BAD BOMB has +2% chance to trigger, and its 1st tier costs 100% less gold and mithril to buy. Additionally, Wind Bomb gets +4 force.
SplashstoneArtifactA rune-carved stone dropped into every barrel, making each keg burst wider and louder. Passive: Ox-Lung Lager and Bling-Barrel Brew get +20% radius.
Chromatic AnvilArtifactPassive: All Runes cost -25% gold.
Forgebound SealArtifactA rune-branded seal that drinks heat from the forge and binds it into steel. Passive: Whenever you use the Forge Artifact ritual, Miners, Harpoon Ballistas and Great Duke Cannons permanently gain +5% damage.
Forgeheart EmberArtifactPassive: Whenever you use the Forge Artifact ritual, all dwarves gain +30% damage and +10 mithril luck for 20 seconds.
Philosopher's StoneArtifactPassive: Transmutation rituals have a 0.1% chance per Scientist, Runesmith and Stonecaller, a 2% chance per tier of Ritual Power, and a 0.05% chance per Alchemy Research, to double their results.
Ritualist's LedgerArtifactPassive: Upon casting any ritual, there is a 0.1% chance per Runesmith and per Stonecaller, a 1% chance per tier of Ritual Power, and a 0.05% chance per Alchemy Research, to fully refund all gold, mithril, soul, and
Shadowflame WhipArtifactCollect: +9 PP. Passive: Forge Artifact costs 1 less Mithril and each cast has a 30% chance to refund 1 Soul. Required to access the Great World Spire.
Soul MaskArtifactA mask carved from the essence of souls. It whispers dark secrets and grants spiritual power. Collect: +1 soul and +2 PP.
Triune PrismArtifactPassive: Laser Cannon's POWER OVERWHELMING upgrade now also counts Stonecallers and Runesmiths as Scientists for its damage bonus.
Boulderbane RunesArtillery HallCannonballs now have 60% chance to collide with falling rocks and deal 2 to rock collision damage to them. The chance is increased by 4% per cannonball size.
Bombardment MasteryArtillery HallForged in fire, delivered with cataclysmic force. Duke Cannons get bonus damage per runesmith, scientist, flamer and demodwarf. They also get +10% damage for each tier of Powder Hall upgrade.
NukeArtillery HallDrops a nuke upon the earth. Blows everything into heavens and destroys all falling rocks. Deals damage to the mountain and all dens equal to 30,000 + 0.25-1% of the mountain's max health.
Nuclear ResearchArtillery HallTier 1 unlocks Nuke ritual. Tier 2 unlocks Airstrike upgrade. Tier 3 unlocks Dance Of the Ballins ritual. Tier 4 triples the damage of airstrike rockets.
Death MarkBallistics WorkshopMark a den for annihilation. After casting this ritual and selecting a den, all Harpoon Ballistas will focus that den until it is destroyed.
Multi-shotBallistics WorkshopAdvanced dwarven engineering and a touch of rune magic, allows the harpoon ballista to occasionally fire multiple bolts at once, devastating dens and rock with overwhelming power.
Big Bad BombDemolition ShackDemodwarves have a big bomb chance to throw a heavy large metal bomb instead of a dynamite stick, with +50% damage, +8 force, +35% radius and -13% throwing velocity.
Wind BombDemolition ShackManually aimed upon use. Launches an orb full of raging wind, that explodes and blows away ore. Some dynamite upgrades also affect Wind Bomb.
Mithril To BloodGeode SanctumCreates 1-3 dwarves.
Mithril To SpiritGeode SanctumCreates 1 soul.
Soul To Bearded EarthGeode SanctumCreates 1-5 dwarves and 1-7 mithril.
Geode SanctumKhazad GreatholdInside this colossal shimmering shell, the Stonecallers stand amidst a forest of glowing quartz, to conduct the mountain's song. Produces Stonecallers.
MeadhallKhazad GreatholdProduces Brewmasters who throw beer kegs at dwarves, buffing them. Can concoct special brews. Some are so potent they can even transmute ore into gems.
ShrineKhazad GreatholdPraise be, oh gold! Produces priests, who alongside unemployed dwarves, yield Faith. Specializes into 1 of 4 different gods, which grants access to unique boons and powerful rituals.
Swap BuildingsKhazad GreatholdThrough geomantic rune magic, clever modular construction and amish relocation technique, this ritual swaps the positions of 2 buildings, or places a building into an empty slot.
The Great ForgeKhazad GreatholdAh, my cold moldable friend, let me bathe you in fire, for you may be but a humble ingot, yet you will grow into wonders which will endure long after I am gone.
Alkahest ApertureLaboratoryLaser Cannon gets bonus damage per Alchemy Research.
AlchemyGrand LaboratoryThe ultimate purpose of alchemy is finding the Philosopher's Stone, which is required to access The Great World Spire. Every 20 uses the mithril cost is increased by 1.
Disco ShuffleGrand LaboratoryWhenever you move Grand Laboratory with the Buildings Swap ritual, all Laser Cannons get temporarily empowered with bonus luck and bonus crit chance for the next 8-24 seconds of firing.
ScientistGrand Laboratory-Each Scientist increases the odds of various specified upgrades triggering. -Some upgrades and units require a certain number of Scientists to be unlocked.
Therapeutic LaserGrand LaboratoryIf a runner touches the laser while airborne, he gets empowered and shielded temporarily. With prestige upgrade, if ore touches the laser, it has a small chance of being transmuted into a gem.
CogitatorsManufactorumRune-etched timing cogitators refine the firing cycles of the beam batteries. Gyrocopters get bonus cooldown reduction.
Bling-Barrel BrewMeadhallA keg is thrown on its random cooldown at a random ground location, turning ores into Amberuby gems worth their original value plus the listed bonus. It gains +1.5% per Brewmaster.
Midas Beer NukeMeadhallDrops a nuke full of Bling-Barrel Brew. Also destroys all rocks and wakes up all stunned runners.
Thunderboom TipsMiner's GuildRunesmiths charge the pickaxe with booming thunder, furiously reverberating inside its mithril prison. Upon hitting a hard surface, the prison will crack and unleash earth shattering fury.
Enchant Zealous FuryShrineAfter casting this ritual, select a dwarf or their building. All existing and future dwarves of that type permanently gain: +5% crit-damage.
PriestShrineUpon every mountain kill, you gain Faith equal to the number of Priests to the power of 0.85. You gain additional faith equal to 0.25 times the square root of the number of unemployed dwarves.
SanctificationShrineCreates 1 Priest. Scales the gold cost normally. Each use increases the ritual cost by +2 Mithril and +5 Faith.
Great Grom AltarShrineHe who made fire and lightning. Tier 1 - Unlocks the Holy Hand Grenade demodwarf upgrade (requires Powder Hall tier 3). Unlocks Enchant Zealous Fury ritual. Tier 2 - All dwarves deal 2% more damage per Priest.
Great Maw AltarShrineTier 1 - Unlocks two sacrifice rituals. Tier 2 - Whenever the Mountain would reclaim ore, there's 10% chance the Maw reclaims it instead. Unlocks The Great Inhale ritual.
MechanicPlayer MeaningRelated Systems
RunesRunes act like repeatable build-shaping upgrades, mostly changing damage, luck, speed, crits, or cooldowns.Great Forge
EnchantsEnchant-style effects add temporary or limited-use modifiers, then scale through upgrade tiers and prestige bonuses.Forge and prestige
RitualsRituals are active buttons with cooldown and cost hooks; cost reducers and cooldown modifiers are the main scaling levers.Shrine and forge
TransmutationTransmutation effects convert one resource or object interaction into another, usually around mithril, soul, ore, or gems.Geode/Laboratory
Boons and nukesLarge active effects use the same state pattern: unlock the action, apply a cooldown/cost, then scale the payload from tiers and modifiers.Late active upgrades
SystemPlayer Meaning
Artifact timersTemporary artifact effects track whether they are active and how much time remains.
Ritual cooldownsRitual-style actions use cooldown and cost modifiers before they can be used again.
Upgrade tiersRune, enchant, and transmutation effects scale from current upgrade tiers.