Mountain Health and Leveling
This page summarizes how mountain health scales.
| Starting Level | 1 |
|---|---|
| Health Coefficient | 1.115 |
| Base Gold Per Damage | 0.5 |
| Max Health Formula | Mountain max HP uses a level-based base value, multiplies it by 1.115 per mountain level, rounds it, and never lets it fall below 1 HP. |
| Calamity Bar Percent | The calamity bar threshold shrinks from about 36% of mountain HP at level 1 toward 16% by level 100. |
| Calamity Bar Max | The calamity bar target is based on mountain max HP and the level-based calamity percentage, then randomized by plus or minus 20%. |
| Den Count Formula | Every mountain starts from one den roll, then makes up to three extra den rolls with chances that rise by level. Spelunker multi-den bonuses multiply those extra-roll chances, with a minimum multiplier of 1. |
Health Base Bands
Section titled “Health Base Bands”| Levels | What It Means |
|---|---|
| 1-10 | Mountain max HP uses a level-based base value, multiplies it by 1.115 per mountain level, rounds it, and never lets it fall below 1 HP. |
| 11-50 | Mountain max HP uses a level-based base value, multiplies it by 1.115 per mountain level, rounds it, and never lets it fall below 1 HP. |
| 51+ | Mountain max HP uses a level-based base value, multiplies it by 1.115 per mountain level, rounds it, and never lets it fall below 1 HP. |
Special Levels
Section titled “Special Levels”| Event | Value |
|---|---|
| Goblin King | Level 20 |
| Goblin King Timer | 180 seconds |
| Special Gate | Level 49 |
| World Spire | Level 50 |
Level-Up Rewards
Section titled “Level-Up Rewards”| Reward | Rule |
|---|---|
| Prestige Point | Awards +1 PP at the next prestige reward level, then moves the next PP reward ahead by 1-3 mountain levels. |
| Soul | Every fourth level after level 1 can spawn a Soul and lowers base gold per damage by 0.01, down to a 0.3 floor. |
| Artifact Choice | Offers 3 artifact choices at level 2 and then every third level after level 1; level 49 banks three choices for the gate. |