Prestige State
Prestige includes permanent upgrades plus progress tracking for spend accounting, tier/value storage in active upgrades, mountain-kill counters, guaranteed den drops, pending scientists, and modifier registration.
| Prestige Entries | 96 |
|---|---|
| Code-Only Prestige Entries | 10 |
| Prestige State Areas | 8 |
| Active Upgrade State Areas | 4 |
What Prestige Tracks
Section titled “What Prestige Tracks”| System | Player Meaning |
|---|---|
| Spend accounting | The game tracks spent and available PP so permanent upgrades can scale cleanly. |
| Mountain-kill counters | Repeated mountain clears feed several prestige rewards and unlock checks. |
| Guaranteed den drops | Some prestige effects bank guaranteed den rewards for later mountains. |
| Pending scientists | Prestige can queue scientist awards that are claimed after the relevant trigger. |
Prestige Mechanics
Section titled “Prestige Mechanics”| Mechanic | Player Meaning | Related Systems |
|---|---|---|
| PP spend accounting | The game separately tracks available and spent PP so permanent upgrades can gate tiers and keep scaling across runs. | Prestige upgrades |
| Active upgrade storage | Prestige purchases write tier/value state into active upgrade records; stat listeners then read those records during a run. | Upgrade effects |
| Mountain-kill counters | Several rewards use mountain clear counts as long-term progress, especially for late-game unlocks and repeat scaling. | Mountain progression |
| Guaranteed den rewards | Some prestige effects bank guaranteed den drops, making den progression less random on later runs. | Dens and artifacts |
| Queued scientists | Prestige can queue scientist rewards that are granted when the relevant laboratory trigger resolves. | Laboratory |
| Infinite tier-6 sinks | Late prestige includes repeatable per-ascension sinks for major damage lines, giving PP a long-term outlet. | Late-game ascension |
Permanent Upgrades to Understand First
Section titled “Permanent Upgrades to Understand First”| Upgrade | Why Players Care | Best Timing |
|---|---|---|
| Swift Start | Starts future runs with runners, which helps early hauling and ore collection immediately. | First few PP if early runs feel slow. |
| Ancestor's Picks | Permanent miner damage and luck make the basic damage engine stronger every run. | Early damage foundation. |
| Marching Orders | Runner speed reduces the time ore sits exposed to mountain reclaim pressure. | When hauling, not damage, is the bottleneck. |
| Fated Finds | Guarantees artifacts from the first destroyed dens, turning den clears into more reliable build starts. | Once you can kill dens consistently. |
| Greyglitter Leylines | Adds mithril-luck to every dwarf, improving the damage-based mithril drop path. | When mithril costs start blocking upgrades. |
| Key Master | Improves Ruby, Sapphire, and Emerald key drops for special mountain progression. | When the Triple Seal Gate path is the goal. |