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Object Stats

This page keeps the object stats that matter when reading builds: dwarf/weapon stats, hauling stats, and hazard stats. Internal helper objects are intentionally left out.

ObjectWhat It RepresentsDamage / HPSpeed / TimingUtility
RunnerHauls ore and gems back to storage.-Move Speed Base: Random speed between 15-18.
Move Speed: Speed is capped at its maximum allowed value after modifiers.
Gathering Timer Base: 2.1
Gathering Timer: Base value multiplied by all active modifiers for this stat.
Carry Capacity Base: 1
Carry Capacity: Base carry capacity multiplied by active capacity modifiers.
Dodge Base: 0.1
Dodge: Dodge chance is clamped after all dodge bonuses and penalties.
BulldozerHeavy hauler and defensive machine.HP Base: 14
HP Max: Calculated from current bonuses and game state.
Move Speed Base: 16
Move Speed: Base speed multiplied by active speed modifiers.
Stun Duration: Random duration/value between 18-32.
Carry Capacity Base: 15
Deposit Interval: 0.14
Ores To Throw: Calculated from current bonuses and game state.
MinerPrimary early mountain damage source.Base Damage: 8
Damage: Base damage multiplied by the active damage modifier stack.
Throw CD: Calculated by a gameplay formula.Crit Chance Base: 0.05
Crit Chance: Base value multiplied by all active modifiers for this stat.
Luck Base: 5
Luck: Base value multiplied by all active modifiers for this stat.
DemodwarfExplosive damage specialist.Base Damage: 31
Damage: Base damage multiplied by active scaling for this attack or target type.
Throw CD: Calculated by a gameplay formula.Crit Chance Base: 0.05
Crit Chance: Base stat plus active bonuses and/or multipliers.
Den Damage Multiplier: Base damage multiplied by active scaling for this attack or target type.
HarpoonProjectile weapon line.Base Damage: 37
Damage: Base damage multiplied by the active damage modifier stack.
-Crit Chance Base: 0.05
Crit Chance: Base stat plus active bonuses and/or multipliers.
Luck Base: 5
Laser CannonBeam weapon line.Base Damage: 6
Damage: 1
-Gem Buff: Base stat plus active bonuses and/or multipliers.
Calamity Damage Multiplier: Base damage multiplied by the active damage modifier stack.
Great CannonHeavy cannon/artillery line.Base Damage: 100
Damage: Base damage multiplied by the active damage modifier stack.
Throw CD: Randomized cooldown inside the object's min/max range.Crit Chance Base: 0.05
Crit Chance: Base stat plus active bonuses and/or multipliers.
TurretAutomated shooting support.Bullet Damage: 1Shoot Timer: 0
Barrel Turn Speed: Base value adjusted by active bonuses and multipliers.
Crit Chance Base: 0.05
Crit Chance: Base stat plus active bonuses and/or multipliers.
Luck Base: 5
StashStorage and ore-click interaction point.---
Falling RockBasic falling hazard.HP: 0
Damage: 0
Grav: 0
Spin Speed: Random speed between 200-1200.
Explosion Radius: 0
BoulderLarge boulder hazard.HP: 100
Damage: 0
-Explosion Radius: 22
Falling StarStar hazard payload.---