Object Stats
This page keeps the object stats that matter when reading builds: dwarf/weapon stats, hauling stats, and hazard stats. Internal helper objects are intentionally left out.
| Object | What It Represents | Damage / HP | Speed / Timing | Utility |
|---|---|---|---|---|
| Runner | Hauls ore and gems back to storage. | - | Move Speed Base: Random speed between 15-18. Move Speed: Speed is capped at its maximum allowed value after modifiers. Gathering Timer Base: 2.1 Gathering Timer: Base value multiplied by all active modifiers for this stat. | Carry Capacity Base: 1 Carry Capacity: Base carry capacity multiplied by active capacity modifiers. Dodge Base: 0.1 Dodge: Dodge chance is clamped after all dodge bonuses and penalties. |
| Bulldozer | Heavy hauler and defensive machine. | HP Base: 14 HP Max: Calculated from current bonuses and game state. | Move Speed Base: 16 Move Speed: Base speed multiplied by active speed modifiers. Stun Duration: Random duration/value between 18-32. | Carry Capacity Base: 15 Deposit Interval: 0.14 Ores To Throw: Calculated from current bonuses and game state. |
| Miner | Primary early mountain damage source. | Base Damage: 8 Damage: Base damage multiplied by the active damage modifier stack. | Throw CD: Calculated by a gameplay formula. | Crit Chance Base: 0.05 Crit Chance: Base value multiplied by all active modifiers for this stat. Luck Base: 5 Luck: Base value multiplied by all active modifiers for this stat. |
| Demodwarf | Explosive damage specialist. | Base Damage: 31 Damage: Base damage multiplied by active scaling for this attack or target type. | Throw CD: Calculated by a gameplay formula. | Crit Chance Base: 0.05 Crit Chance: Base stat plus active bonuses and/or multipliers. Den Damage Multiplier: Base damage multiplied by active scaling for this attack or target type. |
| Harpoon | Projectile weapon line. | Base Damage: 37 Damage: Base damage multiplied by the active damage modifier stack. | - | Crit Chance Base: 0.05 Crit Chance: Base stat plus active bonuses and/or multipliers. Luck Base: 5 |
| Laser Cannon | Beam weapon line. | Base Damage: 6 Damage: 1 | - | Gem Buff: Base stat plus active bonuses and/or multipliers. Calamity Damage Multiplier: Base damage multiplied by the active damage modifier stack. |
| Great Cannon | Heavy cannon/artillery line. | Base Damage: 100 Damage: Base damage multiplied by the active damage modifier stack. | Throw CD: Randomized cooldown inside the object's min/max range. | Crit Chance Base: 0.05 Crit Chance: Base stat plus active bonuses and/or multipliers. |
| Turret | Automated shooting support. | Bullet Damage: 1 | Shoot Timer: 0 Barrel Turn Speed: Base value adjusted by active bonuses and multipliers. | Crit Chance Base: 0.05 Crit Chance: Base stat plus active bonuses and/or multipliers. Luck Base: 5 |
| Stash | Storage and ore-click interaction point. | - | - | - |
| Falling Rock | Basic falling hazard. | HP: 0 Damage: 0 | Grav: 0 Spin Speed: Random speed between 200-1200. | Explosion Radius: 0 |
| Boulder | Large boulder hazard. | HP: 100 Damage: 0 | - | Explosion Radius: 22 |
| Falling Star | Star hazard payload. | - | - | - |