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Buildings

Buildings organize the game's dwarf jobs and upgrade trees. Building pages include each nested upgrade in that building.

BuildingRoleUpgradesUse
Artillery HallCannons, rockets, explosions, and artillery upgrades for burst damage.15Damage pick for cannon, rocket, and explosion builds.
Ballistics WorkshopHarpoons, ballista-style weapons, and projectile upgrades for sustained mountain damage.21Good damage building when projectile upgrades are your main mountain-breaker.
Demolition ShackDemodwarves, explosives, TNT, and den-damage tools.15Good when you need den damage, explosive burst, or mountain health chunks.
FlameworksFire, flamers, burn effects, and damage-over-time upgrades.12Damage-over-time pick for fire-focused builds.
Geode SanctumGem geysers, stonecallers, and ore/gem value scaling.8Economy pick when gem value and geyser systems are relevant.
Khazad GreatholdCore expansion building for major unlocks, housing, and workforce growth.17Prioritize its unlock path because it opens key buildings and workforce growth.
Grand LaboratoryScience scaling, luck, mithril, and late upgrade support.17Strong once science/luck scaling starts feeding mithril, damage, and late-game utility.
ManufactorumMachines, bulldozer support, gyrocopters, repair, and automation-style upgrades.15Support pick for machines, bulldozer uptime, and anti-hazard tools.
MeadhallBrewmaster, keg, gold, and temporary buff upgrades.9Economy and buff pick once brew upgrades start compounding.
Miner's GuildMiner damage, luck, crits, and direct ore/gem production.14Strong early because miner damage and luck directly improve ore and gem income.
ShrinePriests, rituals, altars, and religion-themed economy/combat scaling.11Scaling pick for rituals, priests, and altar bonuses.
Spelunker's GuildSpelunkers, treasure hunters, dens, artifacts, mithril, PP, and underground mapping.12Prioritize once dens and mithril matter; it connects expeditions, artifacts, PP, and mapping.
The Great ForgeForge, artifact, rune, enchant, and equipment-style scaling.18High value when artifacts, runes, enchants, and permanent-style scaling become available.
The Great MawCore mountain-feeding, hauling pressure, and early economy support.15Useful early when hauling and reclaim pressure are limiting income.