Miner's Guild
Miner damage, luck, crits, and direct ore/gem production.
Role and Priority
Section titled “Role and Priority”| Main use | Miner damage, luck, crits, and direct ore/gem production. |
|---|---|
| When to prioritize | Strong early because miner damage and luck directly improve ore and gem income. |
| Upgrade chain | 14 linked upgrades on this page. |
Upgrades
Section titled “Upgrades”| Name | What It Does | Cost / Tiers |
|---|---|---|
| Blessing Of The Golden God | The more gold you have the higher the chance of throwing a GOLDEN PICKAXE! | Gold cost not shown until unlock 4 tiers |
| C.L.U.S.T.E.R.P.I.C.K. | Moments after a pickaxe is thrown, it has a cluster pick chance to erupt into a cluster of 2-4 smaller pickaxes, with 50% lower damage but otherwise identical stats. The chance is increased by 1% per Cyberdwarf tier. | Gold: 2000 Mithril: 2 4 tiers |
| Gemcraft Academy | All dwarves get bonus Gem luck for each Miner. Gem luck increases the odds of dropping gems instead of non-gems, and only slightly increases the odds of getting bonus loot. | Gold: 250 Mithril: 1 4 tiers |
| Megapick | The Miners together pull out and throw a massive pickaxe, imbued by their unshakable spirit. It deals MEGA damage and can trigger all pickaxe upgrades. The more Miners you got, the picker the axe. | Gold cost not shown until unlock |
| Miner | Stats tracked: Attack Cooldown, Damage, Calamity Multiplier, Den Damage Multiplier, Crit, Crit Multiplier, Luck, Gem Luck, Mithril Luck, Pickarang, Thunderboom. | Gold: 0 Gold base: 50 Dwarves: 1 |
| Mithril Pickaxes | Ahh, how effortlessly mithril breaks rock, as if it was trained for it since creation! Pickaxes get bonus damage. | Gold: 140 Mithril: 1 6 tiers |
| Offering To The Great Mother | Every evening before slumber, miners leave an offering of gold. When they wake, the gold is gone. Miners get bonus Luck. Luck is a top-tier stat. It increases the chance of higher value loot and lucky jackpot hits. | Gold: 150 9 tiers |
| Pickarang | Alien technology from down under. Only a few dwarves can understand it. When a pickaxe hits the Mountain it can bounce back like a boomerang and hit the Mountain again! This can theoretically happen forever. | Gold: 800 Mithril: 2 8 tiers |
| Raised By Pickaxes | Miners get bonus damage. Higher damage can yield higher value loot. It also has higher force, which throws ore and rocks further. | Gold: 70 13 tiers |
| Rock And Protein Diet | Miners get bonus throwing velocity, which makes them miss the mountain less and allows them to throw higher up the mountain, where veins and dens may lay. | Gold: 50 5 tiers |
| Sharpthrower Goggles | Dwarves can spot a speck of gold mountains away. Miners get bonus hit chance. By default critical hits do 1.5x damage. | Gold: 90 9 tiers |
| Slayer | Miners deal bonus damage against Dens. Dens attack Runners and shield the Mountain from projectiles, but they drop loot and even artifacts. | Gold: 220 9 tiers |
| The Art of Faster Chucking | Miners get bonus cooldown reduction. | Gold: 80 16 tiers |
| Thunderboom Tips | Runesmiths charge the pickaxe with booming thunder, furiously reverberating inside its mithril prison. Upon hitting a hard surface, the prison will crack and unleash earth shattering fury. | Gold: 600 Mithril: 1 5 tiers |
Related Sounds
Section titled “Related Sounds”| Sound | Preview | Length |
|---|---|---|
| Building Construction | 1.99s | |
| Building Rising | 6.19s | |
| Select Building | 0.16s |