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Den Loot

Destruction Artifact ChanceA guaranteed artifact counter takes priority. Otherwise, the den rolls its base artifact chance plus prestige and spelunker bonuses, with den luck adding up to 30 percentage points.
Den Loot FormulaDen loot starts from each item weight and applies den-specific loot multipliers. Gem luck boosts gems, den luck boosts valuable items, and mithril respects extra-mithril caps plus mithril-weight artifacts.
Artifact SelectionDestroyed dens roll from artifacts you have not obtained or collected, excluding boss-only artifacts. Artifacts above the den's max tier can still appear, but their weight is halved.
Artifact ChoiceArtifact-choice screens exclude owned, collected, and boss-only artifacts. Higher mountain level adds more weight to higher-tier artifacts, and the offered choices are unique.
DenHealthScaling DetailsArtifactMithrilLootHazards
Ancient VaultDen HP rolls between 14% and 19% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%.After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance).16%, max tier 31 guaranteed, 2 extra max5-8Interval 12-21
Uses energy hazards for contact and attacks.
Dark CastleDen HP rolls between 11% and 16% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%.Early mountains use 0.7x den health. After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance).9%, max tier 10 guaranteed, 1 extra max4-6Interval 10-21
Uses bone hazards for contact and attacks.
Goblin DenDen HP rolls between 9% and 14% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%.Early mountains use 0.7x den health. After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance).8%, max tier 10 guaranteed, 1 extra max4-6Interval 14-26
Contact hazard: Goblin; attack hazard: Goblin Paraglider.
Mithril VeinDen HP rolls between 11% and 15% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%.After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance).1%, max tier 21 guaranteed, 2 extra max1-4Interval 22-33
Uses boulder hazards for contact and attacks.
Troll CaveDen HP rolls between 12% and 17% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%.After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance).11%, max tier 20 guaranteed, 2 extra max4-7Interval 11-19
Contact hazard: Meat; attack hazard: Boulder.