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Beginner Guide

Your first job is to make the basic loop stable: break mountain, collect ore before it is reclaimed, spend gold, open dens, then turn mithril and PP into progress that survives longer.

PhaseDo ThisWhat It Fixes
StartBuy Miners and keep their damage moving.Miners are the earliest reliable mountain damage and ore source.
HaulingUnlock Runners through The Great Maw.Ore that sits on the ground can be reclaimed, so damage without hauling wastes value.
WorkforceBuild Underground Housing when dwarf costs start blocking buildings.More dwarves means more staffed systems and fewer dead ends.
DensClear dens as soon as you can kill them without stalling the mountain.Dens are the cleanest early source of artifacts, mithril, and extra loot.
Permanent progressSpend PP on early prestige that helps the next run start faster.Prestige should reduce the part of the loop that keeps slowing you down.
If This Is HappeningLikely FixPages To Use
Mountains take too long to break.Add miner, demodwarf, harpoon, cannon, flamer, or laser damage before buying more economy.Best Upgrades · Dwarf and Weapon Stats
Ore disappears before it is collected.Buy runner speed, carrying capacity, dodge, anti-rock defense, or Maw reclaim tools.Ore Reclaim Pressure · The Great Maw
Mithril costs stop progress.Prioritize dens, mithril-luck, spelunking, and guaranteed mithril sources.How to Get Mithril · Mithril Drops
Artifact choices feel random.Kill higher-value dens and improve artifact/drop support before chasing rare late artifacts.Dens and Artifacts · Artifact Selection
Runs reset without much improvement.Move PP into start-speed, miner damage, runner speed, den rewards, or mithril-luck.Best Prestige Upgrades · Prestige Upgrades
Mountain healthMountain max HP uses a level-based base value, multiplies it by 1.115 per mountain level, rounds it, and never lets it fall below 1 HP.
Mithril dropsEach hit adds mithril progress based on damage dealt as a share of mountain max HP. The multiplier starts at 0.03, gains 0.06 per mithril-luck point, caps the luck term at 18, and each normal luck point adds 0.01 mithril luck. A mithril drop appears when progress beats a random threshold from 0.3 to 1.7.
Den countEvery mountain starts from one den roll, then makes up to three extra den rolls with chances that rise by level. Spelunker multi-den bonuses multiply those extra-roll chances, with a minimum multiplier of 1.
Artifact choicesArtifact-choice screens exclude owned, collected, and boss-only artifacts. Higher mountain level adds more weight to higher-tier artifacts, and the offered choices are unique.