The Great Maw
Core mountain-feeding, hauling pressure, and early economy support.
Role and Priority
Section titled “Role and Priority”| Main use | Core mountain-feeding, hauling pressure, and early economy support. |
|---|---|
| When to prioritize | Useful early when hauling and reclaim pressure are limiting income. |
| Upgrade chain | 15 linked upgrades on this page. |
Upgrades
Section titled “Upgrades”| Name | What It Does | Cost / Tiers |
|---|---|---|
| Carrying Capacity | Runners get bonus carrying capacity. | Gold: 70 25 tiers |
| Dodgy Profession | Runners get a chance to dodge falling rocks and monsters. Dodge is increased by +0.15% per luck and capped to a max of 69%. | Gold: 80 12 tiers |
| Exalted Beard Aura | Whenever a runner is hit by a falling rock, there is a chance that his powerful beard aura deflects it away. Each deflection drains 1 charge out of beard aura max charges and they slowly recharge over 40-60 seconds. | Gold: 420 Mithril: 2 6 tiers |
| Gemstone Frenzy | Runners get bonus Speed for 7-10 seconds for each Gem they deliver. They must still rest first though. | Gold: 300 Mithril: 0 5 tiers |
| Gorilla Arms | Runners get bonus Carrying Capacity. Whenever picking up a rock, Runners have a chance to flex hard and YEET their payload back towards the stash, like the chads they are. | Gold: 3000 Mithril: 3 5 tiers |
| Lust For Gems | Whenever a Runner picks up a gem, he gets so ecstatic he gets a stacking buff of bonus Speed for 3-5 seconds. | Gold: 250 6 tiers |
| Magnetic Gloves | Little magnetic runes are etched into the fingertips of these gloves, allowing for easier and less slippery ore accumulation. Runners get bonus speed. | Gold: 100 15 tiers |
| Mithril Chainmail | Thick layers of leather and mithril mesh clad the dwarf, hopefully providing some protection against monsters, stray explosives and falling rocks. Runners get reduced Stun duration! | Gold: 250 Mithril: 1 6 tiers |
| Pixie Cocaine | Runners move faster and recover from stuns sooner, but their dodge is reduced. Each delivery has a crashout chance that rises the longer the runner avoids crashing out, which stuns the runner for a long time. | Gold: 666 5 tiers |
| Prospector's Massive Nose | Whenever a Runner picks up a non-gem ore, there's a nose chance that he gets lucky and finds a random gem. Chance increased by 0.06% per luck. | Gold: 170 8 tiers |
| Rhino Legs | Runners get bonus Carrying Capacity. Reduces speed penalty for each carried ore by reduced speed penalty. | Gold: 3000 Mithril: 3 5 tiers |
| Runner | Stats tracked: Move Speed, Carry Capacity, Dodge, Luck, Resting Time, Stun Duration Multiplier, Gathering Time, Gorilla YEET. | Gold: 0 Gold base: 38 Dwarves: 1 |
| Sacrifice To The Great Maw | Oh great devourer of stone, take my blood and gold, so you may spare me from your falling children and help me stumble upon glittering stars! Runners get bonus Luck. Bonus resting time. | Gold: 240 7 tiers |
| Stoutly March | Runners get bonus Speed. | Gold: 50 15 tiers |
| Insatiable Guzzler | The Great Maw now sucks in ore near his mouth, because he knows how sloppy the runners are at depositing their loads. Tier 2 increases the force and radius of the suction. | Gold: 200 Mithril: 0 6 tiers |
Related Sounds
Section titled “Related Sounds”| Sound | Preview | Length |
|---|---|---|
| Building Construction | 1.99s | |
| Building Rising | 6.19s | |
| Select Building | 0.16s |