Pixie Cocaine
Runners move faster and recover from stuns sooner, but their dodge is reduced. Each delivery has a crashout chance that rises the longer the runner avoids crashing out, which stuns the runner for a long time.
Effect and Strategy
Section titled “Effect and Strategy”| Main use | Runners move faster and recover from stuns sooner, but their dodge is reduced. Each delivery has a crashout chance that rises the longer the runner avoids crashing out, which stuns the runner for a long time. Crashout has a 1.5% chance +0.2% per scientist and +0.05% per luck, of not being terrible and instead doubling Pixie Cocaine bonuses and drawbacks until next crashout! |
|---|---|
| When to buy | Use when hauling, runner uptime, or ore reclaim pressure is costing you resources. |
| Cost | Gold: 666 5 tiers |
| Active effects |
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Description
Section titled “Description”Runners move faster and recover from stuns sooner, but their dodge is reduced. Each delivery has a crashout chance that rises the longer the runner avoids crashing out, which stuns the runner for a long time. Crashout has a 1.5% chance +0.2% per scientist and +0.05% per luck, of not being terrible and instead doubling Pixie Cocaine bonuses and drawbacks until next crashout!
Availability and Effects
Section titled “Availability and Effects”| Gold Cost | 666 |
|---|---|
| Active Effects | Gathering speed bonus, Stun recovery bonus, Movement speed bonus, Dodge penalty, Crashout chance |
| Unlock Condition | Requires Powder Hall to be above tier 1. |
| Effect | Adds or upgrades these effects: Gathering speed bonus, Stun recovery bonus, Movement speed bonus, Dodge penalty, Crashout chance. |
Active Effects
Section titled “Active Effects”- Gathering speed bonus
- Stun recovery bonus
- Movement speed bonus
- Dodge penalty
- Crashout chance
Effect Scaling Details
Section titled “Effect Scaling Details”| Effect | Base Value | Tier Values | Player Meaning |
|---|---|---|---|
| Gathering speed bonus | 1 | 1, 1.2, 1.4, 1.6, 1.8, 2 | Higher tiers increase runner gathering speed. |
| Stun recovery bonus | 1 | 1, 0.9, 0.8, 0.7, 0.6, 0.5 | Higher tiers reduce how long runners stay stunned. |
| Movement speed bonus | 1 | 1, 1.06, 1.12, 1.18, 1.24, 1.3 | Higher tiers increase runner movement speed. |
| Dodge penalty | 0 | 0, 0.05, 0.1, 0.15, 0.2, 0.25 | Higher tiers apply a larger dodge penalty. |
| Crashout chance | 0 | 0, 0.01, 0.02, 0.03, 0.04, 0.05 | Higher tiers raise crashout risk; a lucky crashout doubles the bonuses and drawbacks until the next crashout. |
Tier Costs
Section titled “Tier Costs”| Tier | Gold | Mithril | Soul |
|---|---|---|---|
| 1 | 666 | None | None |
| 2 | 3333 | None | None |
| 3 | 6666 | None | None |
| 4 | 33333 | None | None |
| 5 | 666666 | None | None |
Other The Great Maw Upgrades
Section titled “Other The Great Maw Upgrades”- Carrying Capacity
- Dodgy Profession
- Exalted Beard Aura
- Gemstone Frenzy
- Gorilla Arms
- Lust For Gems
- Magnetic Gloves
- Mithril Chainmail
- Prospector's Massive Nose
- Rhino Legs
- Runner
- Sacrifice To The Great Maw
- Stoutly March
- Insatiable Guzzler