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Den Spawning and Placement

This page focuses on how dens appear, not what they drop after destruction. Den spawning uses a level-gated weighted chooser, free-space placement checks, and den attack objects.

Den Count FormulaEvery mountain starts from one den roll, then makes up to three extra den rolls with chances that rise by level. Spelunker multi-den bonuses multiply those extra-roll chances, with a minimum multiplier of 1.
Weighted ChoiceEligible den types use weights after level and availability filters.
Placement CheckDens need valid free mountain space before they can appear.
Extra Spawn SourcesHalf-health triggers, calamities, spelunking, artifacts, and upgrades can add extra den rolls.
DenHealth RollScaling DetailsLoot / ArtifactHazards
Ancient VaultDen HP rolls between 14% and 19% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%.After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance).Loot 5-8
Artifact 16%, max tier 3
Uses energy hazards for contact and attacks.
Dark CastleDen HP rolls between 11% and 16% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%.Early mountains use 0.7x den health. After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance).Loot 4-6
Artifact 9%, max tier 1
Uses bone hazards for contact and attacks.
Goblin DenDen HP rolls between 9% and 14% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%.Early mountains use 0.7x den health. After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance).Loot 4-6
Artifact 8%, max tier 1
Contact hazard: Goblin; attack hazard: Goblin Paraglider.
Mithril VeinDen HP rolls between 11% and 15% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%.After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance).Loot 1-4
Artifact 1%, max tier 2
Uses boulder hazards for contact and attacks.
Troll CaveDen HP rolls between 12% and 17% of mountain max HP. After mountain level 100, both ends are reduced by late-game scaling but floor at 1%.After mountain level 100, den HP is reduced toward the 1% floor. Prestige scaling can create tougher den variants (50% chance).Loot 4-7
Artifact 11%, max tier 2
Contact hazard: Meat; attack hazard: Boulder.
MechanicPlayer MeaningRelated Systems
Base den rollEach mountain starts with a normal den roll, then can add extra den rolls from level scaling and spelunker-related bonuses.Mountain start
Weighted den choiceEligible den types are chosen from a weighted pool, so high-weight dens appear more often once they are allowed.Den type table
Level gatesSome den types need a minimum mountain level or special progression condition before they enter the pool.Mountain progression
Free-space placementThe game checks for valid open mountain space before placing a den, which prevents overlapping or impossible den positions.Placement
Half-health spawnsSeveral effects can add den rolls when the mountain reaches half health or is destroyed.Spelunker and calamity effects
Special den sourcesCalamities, artifacts, and some upgrades can spawn specific den types instead of waiting for the normal roll.Calamities and artifacts