| Fertility Idol | Artifact | Passive: Underground Housing costs 5% less gold. Whenever you buy Underground Housing, there's a 50% chance to gain +1 dwarf. |
| Foreman's Forehammer | Artifact | Passive: Underground Housing costs 10% less gold. |
| Stoneshaper's Rod | Artifact | Passive: Underground Housing costs 20% less gold. |
| Stonewarden's Pact | Artifact | Passive: Spelunkers and Treasure Hunters can no longer die. Instead they become injured. |
| The Great Mother Figurine | Artifact | Passive: You retroactively and passively get +1 dwarf for every 3 underground housings you bought. |
| Eye Of Beholder | Artifact | Passive: Whenever a Treasure Hunter returns, all dwarves permanently gain +1% damage. After reaching +50% bonus, they get +0.2% instead. |
| Sacred Drills | Ballistics Workshop | Harpoons are now blessed with The Great Maw's holy water, making these mere implements so hungry for stone that they now drill into the mountain! Harpoons get bonus damage per Priest. |
| Mapped Destruction | Demolition Shack | Demodwarves get bonus damage per Underground Mapping. |
| Build Underground Housing | Khazad Greathold | Axes of the Dwarves! The Dwarves are upon you! Dwarves are born jacked and bearded, cradled in Mother's jagged embrace, then let loose upon the caverns. +2 Dwarves. |
| Spelunker's Guild | Khazad Greathold | Produces spelunkers and treasure hunters who delve deep into the underbowels of the mountain, seeking artifacts and ancient treasures. Some may even return back home. |
| Great Mother Altar | Shrine | Tier 1 - Underground Housing costs 10% less gold. Unlocks the Sanctification ritual. Tier 2 - Ores and gems are worth 20% more and +1.5% per Priest. Tier 3 - All dwarves cost 0.5% less gold for each Priest. |
| Great Shabu Altar | Shrine | Tier 1 - Increases the odds of good outcomes for Spelunkers, Treasure Hunters, Forge Artifact and Alchemy. Especially for obtaining unique artifacts. Unlocks Shabu's Laughter ritual. |
| Thunderline Network | Spelunker's Guild | Less time to return based on the listed upgrade value. |
| Ancestral Lore | Spelunker's Guild | Increases the odds of spelunkers retrieving PP by the listed upgrade value. In general, each time spelunker obtains PP, the base odds are reduced by flat 0.1%. |
| Drums In The Deep | Spelunker's Guild | Increases the chance of multiple dens appearing by the listed upgrade value when mountain reaches half health or is destroyed. |
| Explosives Kit | Spelunker's Guild | Spelunkers are now kitted with timed explosives, which they plant deep inside the mountain as a parting gift. Whenever a spelunker returns, the spelunker deals a listed share of mountain max health as damage. |
| Grand Lodge | Spelunker's Guild | Whenever a Spelunker returns, all dwarves gain bonus damage for the listed duration. Whenever a Treasure Hunter returns, they instead gain bonus damage for the same duration. |
| Mithril Divining | Spelunker's Guild | Through star-etched crystals and ancient runes, dwarven seers divine the whispers of mithril veins. Increases Mithril luck of all dwarves by spelunker mithril luck. |
| Relic Raiding | Spelunker's Guild | Increases the chance that dens drop artifacts by the listed chance. |
| Spelunker | Spelunker's Guild | Each spelunker returns after the listed return time with one weighted outcome: gold scaled by mountain level and mapping, 1-3 mithril, mithril plus 1-3 revealed mithril veins, 1-3 dens, nothing, an injury with doubled |
| Treasure Hunter | Spelunker's Guild | Each treasure hunter returns after the listed return time with one weighted outcome: a random artifact, a unique Tier 5 artifact, 2-4 mithril, 1-3 PP, 1 soul, a trap calamity, an injury with doubled rest, a grave |
| Antiquities Express | Spelunkers Guild | Less time to return based on the listed upgrade value. |
| Treasury Acquisition | Spelunker's Guild | Dwarves have an entire tree of science dedicated to maximum treasure extraction, which often means turning every nook and cranny, finding every last hidden vault, then blowing it all up just in case. |
| Underground Mapping | Spelunker's Guild | Represents how much the underground has been cartographed. Spelunkers do this automatically on their own, but gold can always grease its way towards deeper information. |
| Martial Culture | Prestige | All dwarves gain +4/6/8% damage for every 4 Underground Housings built. |
| Speleological Domination | Prestige | All dwarves gain +0.2/0.3% damage per Underground Mapping. |
| Explosives Kit | Prestige | Unlocks Explosives Kit upgrade in the Spelunker's Guild. Spelunkers are now kitted with timed explosives, which they plant deep inside the mountain as a parting gift. |
| Housing Batches | Prestige | Every 4 Underground Housings built, you get +2 dwarves. |