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Spelunking Returns

Spelunking uses worker timers, weighted outcomes, return queues, underground mapping, and expedition reward scaling.

Spelunker RewardsGold, mithril, mithril veins, den reveals, PP, souls, artifacts, new workers, injury, or death.
Treasure Hunter RewardsArtifacts, unique Tier 5 artifacts, mithril, PP, souls, trap calamities, injury, grave injury, or death.
Underground MappingEvery returning spelunker improves mapping, which feeds several scaling upgrades.
Main Safety ArtifactStonewarden's Pact prevents Spelunkers and Treasure Hunters from dying.
PartPlayer Meaning
Return timersSpelunkers use saved return timers; speed and rest modifiers change how quickly expeditions come back.
Outcome rollsReturn outcomes are weighted rolls, so upgrades that mention treasure, PP, artifacts, or better outcomes improve what comes back.
Underground mappingUnderground Mapping is tracked separately and feeds upgrades that scale damage, expedition quality, or late-game returns.
Return queueReturned expedition text and rewards are queued so multiple spelunkers can finish without losing messages.
SystemPlayer Meaning
WorkersEach spelunker has alive/resting/travel state while an expedition is out.
Return queueFinished expedition messages and rewards queue up before they are shown.
Underground mappingMapping progress is tracked separately and feeds related upgrades.
Visual stateThe game also tracks visual movement state for spelunker animations, but it does not change the strategic takeaway.
EntryType / BuildingEffect / Use
Fertility IdolArtifactPassive: Underground Housing costs 5% less gold. Whenever you buy Underground Housing, there's a 50% chance to gain +1 dwarf.
Foreman's ForehammerArtifactPassive: Underground Housing costs 10% less gold.
Stoneshaper's RodArtifactPassive: Underground Housing costs 20% less gold.
Stonewarden's PactArtifactPassive: Spelunkers and Treasure Hunters can no longer die. Instead they become injured.
The Great Mother FigurineArtifactPassive: You retroactively and passively get +1 dwarf for every 3 underground housings you bought.
Eye Of BeholderArtifactPassive: Whenever a Treasure Hunter returns, all dwarves permanently gain +1% damage. After reaching +50% bonus, they get +0.2% instead.
Sacred DrillsBallistics WorkshopHarpoons are now blessed with The Great Maw's holy water, making these mere implements so hungry for stone that they now drill into the mountain! Harpoons get bonus damage per Priest.
Mapped DestructionDemolition ShackDemodwarves get bonus damage per Underground Mapping.
Build Underground HousingKhazad GreatholdAxes of the Dwarves! The Dwarves are upon you! Dwarves are born jacked and bearded, cradled in Mother's jagged embrace, then let loose upon the caverns. +2 Dwarves.
Spelunker's GuildKhazad GreatholdProduces spelunkers and treasure hunters who delve deep into the underbowels of the mountain, seeking artifacts and ancient treasures. Some may even return back home.
Great Mother AltarShrineTier 1 - Underground Housing costs 10% less gold. Unlocks the Sanctification ritual. Tier 2 - Ores and gems are worth 20% more and +1.5% per Priest. Tier 3 - All dwarves cost 0.5% less gold for each Priest.
Great Shabu AltarShrineTier 1 - Increases the odds of good outcomes for Spelunkers, Treasure Hunters, Forge Artifact and Alchemy. Especially for obtaining unique artifacts. Unlocks Shabu's Laughter ritual.
Thunderline NetworkSpelunker's GuildLess time to return based on the listed upgrade value.
Ancestral LoreSpelunker's GuildIncreases the odds of spelunkers retrieving PP by the listed upgrade value. In general, each time spelunker obtains PP, the base odds are reduced by flat 0.1%.
Drums In The DeepSpelunker's GuildIncreases the chance of multiple dens appearing by the listed upgrade value when mountain reaches half health or is destroyed.
Explosives KitSpelunker's GuildSpelunkers are now kitted with timed explosives, which they plant deep inside the mountain as a parting gift. Whenever a spelunker returns, the spelunker deals a listed share of mountain max health as damage.
Grand LodgeSpelunker's GuildWhenever a Spelunker returns, all dwarves gain bonus damage for the listed duration. Whenever a Treasure Hunter returns, they instead gain bonus damage for the same duration.
Mithril DiviningSpelunker's GuildThrough star-etched crystals and ancient runes, dwarven seers divine the whispers of mithril veins. Increases Mithril luck of all dwarves by spelunker mithril luck.
Relic RaidingSpelunker's GuildIncreases the chance that dens drop artifacts by the listed chance.
SpelunkerSpelunker's GuildEach spelunker returns after the listed return time with one weighted outcome: gold scaled by mountain level and mapping, 1-3 mithril, mithril plus 1-3 revealed mithril veins, 1-3 dens, nothing, an injury with doubled
Treasure HunterSpelunker's GuildEach treasure hunter returns after the listed return time with one weighted outcome: a random artifact, a unique Tier 5 artifact, 2-4 mithril, 1-3 PP, 1 soul, a trap calamity, an injury with doubled rest, a grave
Antiquities ExpressSpelunkers GuildLess time to return based on the listed upgrade value.
Treasury AcquisitionSpelunker's GuildDwarves have an entire tree of science dedicated to maximum treasure extraction, which often means turning every nook and cranny, finding every last hidden vault, then blowing it all up just in case.
Underground MappingSpelunker's GuildRepresents how much the underground has been cartographed. Spelunkers do this automatically on their own, but gold can always grease its way towards deeper information.
Martial CulturePrestigeAll dwarves gain +4/6/8% damage for every 4 Underground Housings built.
Speleological DominationPrestigeAll dwarves gain +0.2/0.3% damage per Underground Mapping.
Explosives KitPrestigeUnlocks Explosives Kit upgrade in the Spelunker's Guild. Spelunkers are now kitted with timed explosives, which they plant deep inside the mountain as a parting gift.
Housing BatchesPrestigeEvery 4 Underground Housings built, you get +2 dwarves.