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Khazad Greathold

Core expansion building for major unlocks, housing, and workforce growth.

Main useCore expansion building for major unlocks, housing, and workforce growth.
When to prioritizePrioritize its unlock path because it opens key buildings and workforce growth.
Upgrade chain17 linked upgrades on this page.
NameWhat It DoesCost / Tiers
Artillery HallProduces Great Duke Cannons, who shoot massive earth-shattering cannonballs.Gold: 1800
Mithril: 2
Dwarves: 0
Ballistics WorkshopCreates Harpoon Ballistas, which directly target dens. Creates anti-rock turrets, which shoot falling rocks and protect runners from the sky falling on their heads.Gold: 600
Dwarves: 0
Build Underground HousingAxes of the Dwarves! The Dwarves are upon you! Dwarves are born jacked and bearded, cradled in Mother's jagged embrace, then let loose upon the caverns. +2 Dwarves.Gold: 0
Gold base: 25
Ravenous GazeThe Great Maw really wants to eat that mountain. So much so that its mere leer causes it to crumble. Increases damage dealt when clicking by bonus damage. Dens take only 25% damage.No direct listed cost
Demolition ShackImplode the mountain till it is level with the ground. But where is the ground? Here or down there in that cavern? Produces Demodwarves, who love throwing dynamite.Gold: 350
Dwarves: 0
FlameworksProduces Flamers who spew flame at the mountain.Gold: 400
Dwarves: 0
Geode SanctumInside this colossal shimmering shell, the Stonecallers stand amidst a forest of glowing quartz, to conduct the mountain's song. Produces Stonecallers.No direct listed cost
Grand LaboratoryProduces Scientists who do not attack, but unlock upgrades and buff other dwarves. Produces Laser Cannons.Gold: 650
Mithril: 1
Dwarves: 0
ManufactorumProduces Bulldozers who are expensive, but powerful ore collectors, that can also protect runners. Produces Gyrocopters, defensive collectors, who fire short-range beams at falling rocks, and fishing nets at falling ore.Gold: 1000
Mithril: 0
Dwarves: 0
MeadhallProduces Brewmasters who throw beer kegs at dwarves, buffing them. Can concoct special brews. Some are so potent they can even transmute ore into gems.Gold cost not shown until unlock
Dwarf cost not shown until unlock
Miner's GuildAaaah the smell of gold beneath Mother's malleable flesh, I come for thee! Produces good old fashioned miners, who hit rock with metal till it breaks.Gold: 0
ShrinePraise be, oh gold! Produces priests, who alongside unemployed dwarves, yield Faith. Specializes into 1 of 4 different gods, which grants access to unique boons and powerful rituals.Gold cost not shown until unlock
Dwarf cost not shown until unlock
Smuggler's GuildUpgrade in this building's progression chain; prioritize it when that building is part of your current strategy.No direct listed cost
Spelunker's GuildProduces spelunkers and treasure hunters who delve deep into the underbowels of the mountain, seeking artifacts and ancient treasures. Some may even return back home.Gold: 1200
Dwarves: 1
Swap BuildingsThrough geomantic rune magic, clever modular construction and amish relocation technique, this ritual swaps the positions of 2 buildings, or places a building into an empty slot.Gold: 40
Gold base: 40
The Great ForgeAh, my cold moldable friend, let me bathe you in fire, for you may be but a humble ingot, yet you will grow into wonders which will endure long after I am gone.Gold: 700
Dwarves: 0
The Great MawRock and stone, blood and bone, gold and lore, give me more! Build this to hire Runners who will collect ore for you.Gold: 0
SoundPreviewLength
Building Construction1.99s
Building Rising6.19s
Select Building0.16s