Treasure Hunter
Each treasure hunter returns after the listed return time with one weighted outcome: a random artifact, a unique Tier 5 artifact, 2-4 mithril, 1-3 PP, 1 soul, a trap calamity, an injury with doubled rest, a grave injury with quadrupled rest, or death.
Effect and Strategy
Section titled “Effect and Strategy”| Main use | Each treasure hunter returns after the listed return time with one weighted outcome: a random artifact, a unique Tier 5 artifact, 2-4 mithril, 1-3 PP, 1 soul, a trap calamity, an injury with doubled rest, a grave injury with quadrupled rest, or death. |
|---|---|
| When to buy | Use once spelunking is active and artifact or den rewards are the next bottleneck. |
| Cost | Gold cost not shown until unlock Dwarf cost not shown until unlock |
Availability and Effects
Section titled “Availability and Effects”| Availability | Hidden until the relevant unlock path or full-build condition is met. |
|---|---|
| Gold Cost | Gold cost not shown until unlock. |
| Effect | Purchases a Buy Treasure Hunter unit. |
Other Spelunker’s Guild Upgrades
Section titled “Other Spelunker’s Guild Upgrades”- Thunderline Network
- Ancestral Lore
- Drums In The Deep
- Explosives Kit
- Grand Lodge
- Mithril Divining
- Relic Raiding
- Spelunker
- Antiquities Express
- Treasury Acquisition
- Underground Mapping