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Treasure Hunter

Each treasure hunter returns after the listed return time with one weighted outcome: a random artifact, a unique Tier 5 artifact, 2-4 mithril, 1-3 PP, 1 soul, a trap calamity, an injury with doubled rest, a grave injury with quadrupled rest, or death.

Main useEach treasure hunter returns after the listed return time with one weighted outcome: a random artifact, a unique Tier 5 artifact, 2-4 mithril, 1-3 PP, 1 soul, a trap calamity, an injury with doubled rest, a grave injury with quadrupled rest, or death.
When to buyUse once spelunking is active and artifact or den rewards are the next bottleneck.
CostGold cost not shown until unlock
Dwarf cost not shown until unlock
AvailabilityHidden until the relevant unlock path or full-build condition is met.
Gold CostGold cost not shown until unlock.
EffectPurchases a Buy Treasure Hunter unit.