Spelunker's Guild
Spelunkers, treasure hunters, dens, artifacts, mithril, PP, and underground mapping.
Role and Priority
Section titled “Role and Priority”| Main use | Spelunkers, treasure hunters, dens, artifacts, mithril, PP, and underground mapping. |
|---|---|
| When to prioritize | Prioritize once dens and mithril matter; it connects expeditions, artifacts, PP, and mapping. |
| Upgrade chain | 12 linked upgrades on this page. |
Upgrades
Section titled “Upgrades”| Name | What It Does | Cost / Tiers |
|---|---|---|
| Thunderline Network | Less time to return based on the listed upgrade value. | Gold: 350 Mithril: 1 10 tiers |
| Ancestral Lore | Increases the odds of spelunkers retrieving PP by the listed upgrade value. In general, each time spelunker obtains PP, the base odds are reduced by flat 0.1%. | Gold: 200 Mithril: 1 6 tiers |
| Drums In The Deep | Increases the chance of multiple dens appearing by the listed upgrade value when mountain reaches half health or is destroyed. | Gold: 400 8 tiers |
| Explosives Kit | Spelunkers are now kitted with timed explosives, which they plant deep inside the mountain as a parting gift. Whenever a spelunker returns, the spelunker deals a listed share of mountain max health as damage. | Gold: 2500 Mithril: 1 6 tiers |
| Grand Lodge | Whenever a Spelunker returns, all dwarves gain bonus damage for the listed duration. Whenever a Treasure Hunter returns, they instead gain bonus damage for the same duration. | Gold cost not shown until unlock Mithril cost not shown until unlock 2 tiers |
| Mithril Divining | Through star-etched crystals and ancient runes, dwarven seers divine the whispers of mithril veins. Increases Mithril luck of all dwarves by spelunker mithril luck. | Gold: 300 10 tiers |
| Relic Raiding | Increases the chance that dens drop artifacts by the listed chance. | Gold: 200 Mithril: 1 9 tiers |
| Spelunker | Each spelunker returns after the listed return time with one weighted outcome: gold scaled by mountain level and mapping, 1-3 mithril, mithril plus 1-3 revealed mithril veins, 1-3 dens, nothing, an injury with doubled | Gold: 0 Gold base: 180 Dwarves: 1 |
| Treasure Hunter | Each treasure hunter returns after the listed return time with one weighted outcome: a random artifact, a unique Tier 5 artifact, 2-4 mithril, 1-3 PP, 1 soul, a trap calamity, an injury with doubled rest, a grave | Gold cost not shown until unlock Dwarf cost not shown until unlock |
| Antiquities Express | Less time to return based on the listed upgrade value. | No direct listed cost |
| Treasury Acquisition | Dwarves have an entire tree of science dedicated to maximum treasure extraction, which often means turning every nook and cranny, finding every last hidden vault, then blowing it all up just in case. | Gold: 150 11 tiers |
| Underground Mapping | Represents how much the underground has been cartographed. Spelunkers do this automatically on their own, but gold can always grease its way towards deeper information. | Gold: 230 15 tiers |
Related Sounds
Section titled “Related Sounds”| Sound | Preview | Length |
|---|---|---|
| Building Construction | 1.99s | |
| Building Rising | 6.19s | |
| Select Building | 0.16s |