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Spelunker

Each spelunker returns after the listed return time with one weighted outcome: gold scaled by mountain level and mapping, 1-3 mithril, mithril plus 1-3 revealed mithril veins, 1-3 dens, nothing, an injury with doubled rest, +1 dwarf or scientist, 1-3 PP, +1 soul, a random artifact, or death.

Main useEach spelunker returns after the listed return time with one weighted outcome: gold scaled by mountain level and mapping, 1-3 mithril, mithril plus 1-3 revealed mithril veins, 1-3 dens, nothing, an injury with doubled rest, +1 dwarf or scientist, 1-3 PP, +1 soul, a random artifact, or death. Each returning spelunker increases the underground mapping by +1%. When spelunker returns, he rests for 2-4 minutes and then sets off again.
When to buyUse when mithril income, den rewards, or artifact forging is the limiting step.
CostGold: 0
Gold base: 180
Dwarves: 1

Each spelunker returns after the listed return time with one weighted outcome: gold scaled by mountain level and mapping, 1-3 mithril, mithril plus 1-3 revealed mithril veins, 1-3 dens, nothing, an injury with doubled rest, +1 dwarf or scientist, 1-3 PP, +1 soul, a random artifact, or death.

Each returning spelunker increases the underground mapping by +1%.

When spelunker returns, he rests for 2-4 minutes and then sets off again.

Gold Cost0
EffectPurchases a Buy Spelunker unit.