Demolition Shack
Demodwarves, explosives, TNT, and den-damage tools.
Role and Priority
Section titled “Role and Priority”| Main use | Demodwarves, explosives, TNT, and den-damage tools. |
|---|---|
| When to prioritize | Good when you need den damage, explosive burst, or mountain health chunks. |
| Upgrade chain | 15 linked upgrades on this page. |
Upgrades
Section titled “Upgrades”| Name | What It Does | Cost / Tiers |
|---|---|---|
| Big Bad Bomb | Demodwarves have a big bomb chance to throw a heavy large metal bomb instead of a dynamite stick, with +50% damage, +8 force, +35% radius and -13% throwing velocity. | Gold: 200 Mithril: 1 6 tiers |
| Seismic Revelations | Whenever a calamity triggers, there's a calamity den reveal chance to reveal a random den. | Gold: 350 5 tiers |
| Stardust Calamity Powder | Stars and mithril ground into gunpowder, long believed to bring luck in finding their brethren beneath the stone. Demodwarves get bonus Mithril luck, Gem luck, and damage. | Gold: 210 Mithril: 1 4 tiers |
| Demodwarf | BOOM BABY! Dynamite throwing can be dangerously unpredictable and may entirely miss the Mountain, and hopefully your Runners too. | Gold: 0 Gold base: 90 Dwarves: 1 |
| Efficient Delivery Protocol | Bonus cooldown reduction. | Gold: 90 Dwarves: 0 12 tiers |
| Holy Hand Grenade | Demodwarves have holy hand grenade chance and +0.5% per Priest, to throw a Holy Hand Grenade instead of a Big Bad Bomb, which has +200% radius, destroys falling rocks, and deals +1% more damage per Faith. | Gold cost not shown until unlock |
| I'm A Power Load | Dwarf engineers have mastered all the ways an explosion can explode. And remember, with great power comes great responsibility, of not killing your fellow dwarves. But eh, blast first, ask questions later. Bonus radius. | Gold: 170 6 tiers |
| It's Rainning Dynamite | Demodwarves have a 4% chance to throw an extra dynamite. This can trigger extra TNT throws in one throw and each instance has a chance to trigger other effects such as Big Bad Bomb. | Gold: 500 Mithril: 1 4 tiers |
| Lightweight Casing | With the help of cloud-dwarf tech, the dynamite shell weights less and is thus thrown further up the mountain. It also has increased odds of exploding upon collision. | Gold: 80 7 tiers |
| Powder Hall | Unlocks advanced explosions and alchemical upgrades. Tier 1 unlocks Stardust Calamity Powder for demodwarves, and Seismic Revelations for all dwarves. | Gold: 300 Mithril: 1 4 tiers |
| Shrapnel Rocks Hate | Gunpowder is now riddled with little mithril spikes that upon explosion dig further into the surrounding rock, possibly hitting the weakest and tenderest of spots. Bonus crit chance. | Gold: 130 Mithril: 1 6 tiers |
| Tightly Packed Package | More crammed gunpowder equals more damage, but more weight too. Bonus damage. Reduced throwing velocity. Bonus increased cooldown. | Gold: 140 16 tiers |
| Total Denmolition | Demodwarves deal bonus damage against dens, and loot from dens destroyed by explosions gains bonus force, hopefully flying right into your stash! | Gold: 200 7 tiers |
| Mapped Destruction | Demodwarves get bonus damage per Underground Mapping. | Gold: 1200 Mithril: 1 6 tiers |
| Wind Bomb | Manually aimed upon use. Launches an orb full of raging wind, that explodes and blows away ore. Some dynamite upgrades also affect Wind Bomb. | Gold: 42 Gold base: 42 |
Related Sounds
Section titled “Related Sounds”| Sound | Preview | Length |
|---|---|---|
| Building Construction | 1.99s | |
| Building Rising | 6.19s | |
| Select Building | 0.16s |