The Great Forge
Forge, artifact, rune, enchant, and equipment-style scaling.
Role and Priority
Section titled “Role and Priority”| Main use | Forge, artifact, rune, enchant, and equipment-style scaling. |
|---|---|
| When to prioritize | High value when artifacts, runes, enchants, and permanent-style scaling become available. |
| Upgrade chain | 18 linked upgrades on this page. |
Upgrades
Section titled “Upgrades”| Name | What It Does | Cost / Tiers |
|---|---|---|
| Boon of Chad | This ritual bestows great strength and vigor to the most venerable runners! All runners get +6 carrying capacity and +50% gathering speed until they return to base. | Gold: 200 Gold base: 200 |
| Boon of Shielding | This ritual bestows protection to those brave enough to dance amongst the falling stars! All runners get surrounded by a magical forcefield for 15-30 seconds, which shields them from falling rocks. | Gold: 200 Gold base: 200 |
| Call Earthquake | This powerful ritual angers the ground and triggers a mighty earthquake, which deals damage to the mountain and forcefully knocks ore and runners all over the place. | Gold: 500 Gold base: 500 |
| Enchant Calamitous Force | After casting this ritual select a dwarf or their building. All existing and future dwarves of that type will permanently get +2 force. +7% calamity damage. | Gold: 300 Gold base: 300 |
| Enchant Good Luck | After casting this ritual select a dwarf or their building. All existing and future dwarves of that type will permanently get +4 luck. Each type of dwarf can only be enchanted with this up to 4 times. | Gold: 300 Gold base: 300 |
| Enchant Lethal Precision | After casting this ritual select a dwarf or their building. All existing and future dwarves of that type will permanently get +2% crit. Each type of dwarf can only be enchanted with this up to 4 times. | Gold: 300 Gold base: 300 |
| Enchant Primal Power | After casting this ritual select a dwarf or their building. All existing and future dwarves of that type will permanently get +5% damage. | No direct listed cost |
| Forge Artifact | Each use has a 67% chance to create one of five unique Tier 5 artifacts. The remaining 33% chance forges a random Tier 3 or Tier 4 artifact. | Gold: 400 Gold base: 400 Mithril: 3 |
| Mithril Forging | Mithril whispers primordial secrets to its molder. To forge it is to dance with ancient starlight itself. Tier 1 unlocks Mithril Pickaxes and Pickarang for miners. Mithril Chainmail for runners. | Gold: 120 Mithril: 1 4 tiers |
| Ritual Power | Unlocks rituals, and each tier further buffs some rituals as specified in their description. Unlocks: -Enchant Good Luck -Enchant Lethal Precision -Enchant Calamitous Force -Call Earthquake -Bulldozer's Living Metal | Gold: 666 3 tiers |
| Rune of Flame | Flamers and demodwarves get bonus damage per runesmith. | Gold: 250 Mithril: 1 3 tiers |
| Rune of Fortune | All dwarves get bonus luck per runesmith. | Gold: 250 Mithril: 1 3 tiers |
| Rune of Machine | Harpoon Ballista, Laser Cannon and Great Duke Cannon get bonus cooldown reduction per runesmith. | Gold: 250 Mithril: 1 3 tiers |
| Rune of Might | Miners get bonus damage per runesmith. | Gold: 250 Mithril: 1 3 tiers |
| Rune of Power | All dwarves get bonus damage per runesmith. | Gold: 250 Mithril: 1 3 tiers |
| Rune of Speed | Runners and bulldozers get bonus speed per runesmith. | Gold: 250 Mithril: 1 3 tiers |
| Rune of War | All dwarves get bonus damage to dens per runesmith. Whenever a den is destroyed, all dwarves get stacking bonus crit chance and bonus luck per runesmith for 6-12 seconds. | Gold: 250 Mithril: 1 3 tiers |
| Runesmith | With a chant and a crescendo of rhythmic pounds, the Runesmith prepares his anvil to sing true, before the final strike forges magic into a rune, instilling power to steel and flesh. | Gold: 0 Gold base: 105 Dwarves: 1 |
Related Sounds
Section titled “Related Sounds”| Sound | Preview | Length |
|---|---|---|
| Building Construction | 1.99s | |
| Building Rising | 6.19s | |
| Select Building | 0.16s |