Call Earthquake
This powerful ritual angers the ground and triggers a mighty earthquake, which deals damage to the mountain and forcefully knocks ore and runners all over the place. Earthquake's damage and force can be further increased for each tier of Ritual Power and each Runesmith.
Effect and Strategy
Section titled “Effect and Strategy”| Main use | This powerful ritual angers the ground and triggers a mighty earthquake, which deals damage to the mountain and forcefully knocks ore and runners all over the place. Earthquake's damage and force can be further increased for each tier of Ritual Power and each Runesmith. At tier 3 Ritual Power, each Runner has 65% chance of magically avoiding each quake. |
|---|---|
| When to buy | Use when mountain kills are slow and you need more damage, crit, cooldown, or attack uptime. |
| Cost | Gold: 500 Gold base: 500 |
Description
Section titled “Description”This powerful ritual angers the ground and triggers a mighty earthquake, which deals damage to the mountain and forcefully knocks ore and runners all over the place.
Earthquake's damage and force can be further increased for each tier of Ritual Power and each Runesmith. At tier 3 Ritual Power, each Runner has 65% chance of magically avoiding each quake.
Availability and Effects
Section titled “Availability and Effects”| Gold Cost | 500 |
|---|---|
| Unlock Condition | Requires Ritual Power to be above tier 0. |
| Effect | Uses a gameplay helper tied to Calamity Earthquake. |
Other The Great Forge Upgrades
Section titled “Other The Great Forge Upgrades”- Boon of Chad
- Boon of Shielding
- Enchant Calamitous Force
- Enchant Good Luck
- Enchant Lethal Precision
- Enchant Primal Power
- Forge Artifact
- Mithril Forging
- Ritual Power
- Rune of Flame
- Rune of Fortune
- Rune of Machine
- Rune of Might
- Rune of Power
- Rune of Speed
- Rune of War
- Runesmith